Phoster

Research and Development

Bibliographies

The History of Ideas

  1. Introduction
  2. Semantics
  3. Biography
  4. Sociology
  5. Bibliometrics
  6. Stylistics
  7. Historical Pragmatics
  8. Reception Theory
  9. Hermeneutics

Biographical Narrative and Prediction

  1. Introduction
  2. Health Sciences
  3. Well-being
  4. Labor
  5. Education
  6. Cognitive Modeling
  7. Psychology
  8. Sociology
  9. Game Theory
  10. Decision Theory
  11. Narratology
  12. Character Education
  13. Educational Counseling
  14. Career Counseling

Ideal Observer Theory

  1. Aesthetics
  2. Epistemology
  3. Ethics
  4. Law
  5. History
  6. Consensus

Higher-order Theory of Mind

  1. Art
  2. Poetry
  3. Literature
  4. Play
  5. Theatre
  6. Film
  7. Improvisational Theatre
  8. Morality
  9. Linguistics
  10. Explanation
  11. Argumentation
  12. Negotiation
  13. Intent Recognition
  14. Higher-order Theory of Mind

Multiagent Systems

  1. Introduction
  2. Computational Sociology
  3. Validation and Calibration
  4. Forecasting
  5. Narrative

Computational Memetic Analysis

  1. Memes
  2. Metaphors
  3. Frames
  4. Motifs
  5. Tropes
  6. Archetypes
  7. Stylistics
  8. Diffusion

Computational Modeling of Diachronic Semantics

  1. Introduction
  2. Language Change
  3. Topic Models
  4. Terminology
  5. Analogy
  6. Large Language Models

Large Language Models

  1. Introduction
  2. Fine-tuning
  3. In-context Learning
  4. Reasoning
  5. Long-term Memory
  6. Citation
  7. Verification
  8. Emergent Abilities
  9. Tool Use
  10. Explainability
  11. Alignment
  12. Assessment and Evaluation

Corpus Narratology

  1. Introduction
  2. Causality
  3. Morality
  4. Character Modeling
  5. Discourse
  6. Culture

Digital Humanities and Machine Ethics

  1. Introduction
  2. Digital Humanities
  3. Machine Ethics

The Measurement of Literacy and the Analysis of Literature Discussions

  1. Introduction
  2. Writing
  3. Reading
  4. Interpretation
  5. Theme Comprehension
  6. Meaning Construction
  7. Literature Discussions
  8. Facilitation
  9. Conversation and Discourse Analysis
  10. Artificial Intelligence

Narrative, Context and Decision-making

  1. Frame
  2. Context
  3. Situation
  4. Situation Awareness
  5. Situation Models
  6. Narrative Comprehension
  7. Social Cognition
  8. Memory
  9. Working Memory
  10. Prospection
  11. Choice Poetics
  12. Affordance
  13. Decision-making

Narrative, Reflection and Wisdom

  1. Cognitive Narratology
  2. Autobiographical Memory
  3. Literature
  4. Imagination
  5. Reflective Learning
  6. Wisdom
  7. Artificial Intelligence

Narrative, Intertextuality and Creativity

  1. Narrative Space
  2. Abstraction and Summarization
  3. Analogy and Similarity
  4. Conceptual Blending
  5. Style
  6. Context
  7. Intertextuality
  8. Reverse Engineering
  9. Creativity

Dialogue Systems and Information Retrieval

  1. Dialogue Systems
  2. Information Retrieval
  3. Reasoning
  4. Citing Sources
  5. Information Storage

Machine Learning and Decision-making

  1. Decision-making
  2. Explainability
  3. Morality
  4. Debate
  5. Deliberation
  6. Law
  7. Governance

Machine Learning and Narrative

  1. Recognition
  2. Summarization
  3. Clustering
  4. Prediction
  5. Computational Literary Aesthetics
  6. Audience Response Prediction
  7. Learning

Psychoanalytic Natural Language Processing

  1. Psychoanalytic Literary Criticism
  2. Forensic Linguistics
  3. Sentiment Analysis
  4. Ideology Analysis
  5. Values Analysis
  6. Personality Modeling
  7. Cognitive Modeling
  8. Artificial Theory of Mind
  9. Artificial Social Cognition
  10. Narrative Psychology

Multitask Learning

  1. Introduction
  2. Multitask Learning
  3. Functional Specialization
  4. Generalization
  5. Transfer Learning
  6. Domain Adaptation
  7. Modularity
  8. Self-organization

The Design and Engineering of Economic Systems

  1. Game Theory
  2. Complex Adaptive Systems
  3. Multiagent Systems
  4. Multiagent Planning
  5. Decision-making
  6. Market Design
  7. Mechanism Design
  8. Operations Research and Management
  9. Systems Engineering
  10. System of Systems Engineering

Computer-automated Design and Engineering

  1. Introduction
  2. Screencasting and Computer Vision
  3. Process Mining and Discovery
  4. Activity, Plan, and Goal Recognition
  5. Design Rationale
  6. Robotic Process Automation
  7. Cognitive Task Analysis
  8. Cognitive Automation
  9. Specifications and Requirements
  10. Verification and Validation
  11. Reverse Engineering
  12. Education
  13. Intelligent Tutoring Systems
  14. Design and Engineering Assistants
  15. Artificial Imagination

Educational Role-playing Games

  1. Introduction
  2. Computer-aided Storytelling
  3. Automated Storytelling
  4. Game Mechanics
  5. Settings
  6. Characters
  7. Players
  8. Communication
  9. Decision-making
  10. Theory of Mind
  11. Alignment
  12. Evaluation
  13. Reinforcement Learning

Imagination and Learning

  1. Transfer of Learning
  2. Thought Experiments
  3. Play
  4. Role-playing Games
  5. Case Method
  6. Decision Games
  7. Simulation
  8. Literature
  9. Literary Discussions
  10. Gamebooks
  11. Interactive Films
  12. Serious Games

Developmental Narratology

  1. Introduction
  2. Developmental Linguistics
  3. Social Cognition
  4. Factual Narratives
  5. Fictional Narratives
  6. Imagination
  7. Play
  8. Improvisational Theatre
  9. Theme Comprehension
  10. Literacy

Worldbuilding

  1. Imaginary Worlds
  2. Possible Worlds
  3. Fantasy Worlds
  4. Plausible Worlds
  5. Past Worlds
  6. Future Worlds
  7. Utopian and Dystopian Worlds

Computational Literary Aesthetics

  1. Introduction
  2. Cognitive Science
  3. Screenwriting
  4. Characterization
  5. Gender
  6. Personality
  7. Motivation
  8. Dialogue
  9. Social Cognition
  10. Story Logic and Continuity
  11. Pace
  12. Photography
  13. Storyboarding
  14. Cinematography
  15. Video
  16. Emotion
  17. Morality
  18. Truth
  19. Creativity
  20. Style

Modeling and Predicting Audience Response

  1. Introduction
  2. Audience Measurement and Analytics
  3. Audience Modeling and Simulation
  4. Multi-agent Systems and Machine Learning
  5. Predictive Modeling and Analytics
  6. Computational Narratology
  7. Automatic Story Generation and Evaluation

Mental Representations of Audiences

  1. Introduction
  2. Audience Awareness
  3. Perspective-taking
  4. Persons
  5. Groups
  6. Strategic Communication

Social Prospection and Behavior Planning

  1. Social Prospection
  2. Planning
  3. Simulation
  4. Theory of Mind
  5. Identity
  6. Imagined Interaction
  7. Psychology
  8. Narratology
  9. Artificial Intelligence

Machine Reading Comprehension and Artificial Social Cognition

  1. Introduction
  2. Situation Models
  3. Mental Simulation
  4. Activity Recognition
  5. Mentalization and Theory of Mind
  6. Social Cognition

Computational Narratology

  1. Introduction
  2. Story Grammars
  3. Ontologies
  4. Character Networks
  5. Distributional Representations

Neurosymbolic Mental Simulation and Imagination

  1. Introduction
  2. Model Learning
  3. Symbolic Regression
  4. Episodic Working Memory
  5. Semantic Working Memory
  6. Visuospatial Working Memory
  7. Reinforcement Learning
  8. Simulation
  9. Verification and Validation
  10. Design and Engineering
  11. Art

Neurosymbolic Narrative Intelligence

  1. Introduction
  2. Narrative Question Answering
  3. Narrative Prediction
  4. Narrative Generation
  5. Interactive Narrative Generation
  6. Interactive Narrative Playing
  7. Visual Narrative
  8. Storyboarding
  9. Illustration
  10. Narrative Visualization
  11. Narrative Transcription
  12. Narrative Summarization

Neurosymbolic Learning and Reasoning

  1. Introduction
  2. Knowledge Representation
  3. Logic
  4. Question Answering
  5. Mathematics
  6. Argumentation
  7. Constraint Satisfaction
  8. Algorithmic Reasoning
  9. Program Synthesis
  10. Fibring
  11. Modularity

Neurosymbolic Multimodal Intelligence

  1. Introduction
  2. Image Description
  3. Visual Question Answering
  4. Reasoning
  5. Knowledge
  6. Scene Graph Generation
  7. Image Transformation
  8. Image Generation
  9. Video Description
  10. Video Question Answering
  11. Video Transformation
  12. Video Generation
  13. Audio Description
  14. Audio Generation
  15. Audiovisual Description
  16. Audiovisual Generation
  17. Visuospatial Question Answering
  18. Simulation Generation
  19. Dialogue Systems

Imagination, Mental Imagery and Meaning

  1. Introduction
  2. Visuospatial Working Memory
  3. Semantic Working Memory
  4. Episodic Working Memory

Automated Planning and Dialogue Systems

  1. Automated Planning
  2. Dialogue Systems
  3. Intention and Plan Recognition
  4. Natural Language Generation
  5. Multimedia Content Generation and Instructional Design

Machine Teaching

  1. Introduction

Psychometric Artificial Intelligence

  1. Natural Intelligence
  2. Artificial Intelligence

Artificial Wisdom

  1. Introduction
  2. Anecdotes
  3. Aphorisms
  4. Proverbs
  5. Quotations
  6. Lyrics
  7. Poetry
  8. Narrative
  9. Allusion
  10. Humor

Artificial Intelligence and History

  1. Philosophy of History
  2. Memory
  3. Collective Memory
  4. Objectivity and Subjectivity
  5. Sensemaking and Meaning-making
  6. Causality
  7. Explanation
  8. Description
  9. Narration
  10. Interpretation
  11. Machine Reading Comprehension
  12. Question Answering
  13. Automatic Story Generation

Artificial Intelligence and Play

  1. Play
  2. Video Games
  3. Interactive Fiction
  4. Role-playing Games
  5. Improvisational Theatre
  6. Narrative Comprehension
  7. Shared Mental Models

Artificial Intelligence and Music

  1. Introduction
  2. Aesthetics
  3. Emotion
  4. Athletic Performance
  5. Productivity
  6. Creativity
  7. Flow
  8. Studying and Concentration
  9. Problem Solving
  10. Intelligent Tutoring Systems
  11. Affective Computing
  12. Computational Representation of Music
  13. Music Understanding
  14. Music Generation
  15. Recommender Systems
  16. Playlist Generation

Artificial Intelligence and Mathematics

  1. Introduction
  2. Knowledge Representation and Reasoning
  3. Function Approximation
  4. Differential Equation Solving
  5. Physics-informed Neural Networks
  6. Program Synthesis
  7. Symbolic Regression
  8. Theorem Proving

Abductive Reasoning and Interpretation

  1. Abductive Reasoning
  2. Incremental Interpretation
  3. Natural Language
  4. Social Cognition
  5. Argumentation

Observational Learning

  1. Introduction
  2. Programming by Demonstration
  3. Interactive Task Learning
  4. Reinforcement Learning
  5. Multi-agent Systems

Reinforcement Learning

  1. Introduction
  2. Multi-armed Bandits
  3. Markov Decision Processes
  4. Learning Automata
  5. Dynamic Programming
  6. Monte Carlo Methods
  7. Temporal-difference Learning
  8. Multi-step Bootstrapping
  9. Exploration versus Exploitation
  10. Function Approximation
  11. Policy Optimization
  12. Simulation
  13. Planning
  14. Multi-objective
  15. Multi-agent
  16. Concurrency
  17. Deep Reinforcement Learning
  18. Generalization
  19. Meta-learning

Neuroevolution

  1. Evolutionary Neuroscience
  2. Developmental Neuroscience
  3. Evolutionary Neurogenetics
  4. Developmental Neurogenetics
  5. Behavioral Neurogenetics
  6. Computational Genetics
  7. Computational Neurogenetics
  8. Evolutionary Computation
  9. Computational Neural Development
  10. Neuroevolution

Recurrent Neural Networks

  1. Introduction
  2. Time Series
  3. Events
  4. Context
  5. Causality
  6. Abstraction
  7. Processes
  8. Scripts
  9. Narrative
  10. Plan, Activity and Intent Recognition
  11. Recommender Systems
  12. Intelligent Tutoring Systems

Modeling Biological Neurons with Artificial Neural Networks

  1. Introduction

Artificial Ethology

  1. Ethology
  2. Reinforcement Learning
  3. Modularity
  4. Coordination
  5. Decision-making
  6. Alignment

Computational Neuroethology

  1. Instinct
  2. Ethology
  3. Computational Ethology
  4. Neuroethology
  5. Computational Neuroethology

Simulation and Machine Ethics

  1. Mental Simulation and Imagination
  2. Social Cognition and Theory of Mind
  3. Affective Computing
  4. Social Simulation and Interactive Narrative
  5. Machine Ethics

Evaluating Argumentation and Debate

  1. Assessing Argument Quality
  2. Assessing Argumentative Essays
  3. Judging Debate

Ethical Decision Support Systems

  1. Moral Psychology
  2. Moral Reasoning
  3. Machine Ethics
  4. Ethical Decision-making
  5. Decision Support

Modeling the Ethical Dimensions of Actions

  1. Introduction
  2. Consequentialism
  3. Deontology
  4. Virtue Ethics
  5. Situational Ethics
  6. Pragmatic Ethics
  7. Machine Ethics

Modeling the Intentions of Actions

  1. Introduction
  2. Activity Recognition
  3. Linguistics
  4. Dialogue Systems
  5. Narrative Comprehension
  6. Narrative Generation
  7. Social Cognition

Modeling the Contexts of Actions

  1. Cognitive Narratology
  2. Predictive Inferencing
  3. Causal Reasoning
  4. Context and Concepts
  5. Context and Causal Models
  6. Generalization

Modeling Combinations of Actions

  1. Pharmacology
  2. Public Health
  3. Behavioral Sciences
  4. Psychology
  5. Sociology
  6. Political Science
  7. Marketing
  8. Education
  9. Artificial Intelligence

Collective Intelligence

  1. Emergence and Synergy
  2. Swarm Intelligence
  3. Collective Animal Behavior
  4. Collective Intelligence
  5. Distributed Cognition
  6. Group Cognition
  7. Group Creativity
  8. Team Cognition
  9. Organizational Learning
  10. Organizational Intelligence
  11. Multi-agent Systems and Distributed Artificial Intelligence

Sensemaking

  1. Comprehension
  2. Schemata
  3. Framing
  4. Rhetoric, Discourse and Argumentation
  5. Social Constructionism
  6. Social Semiotics
  7. Socionarratology
  8. Sensemaking
  9. Situation Awareness

Causal Machine Learning

  1. Introduction
  2. Causality
  3. Counterfactual Reasoning
  4. Interventional Reasoning
  5. Action Model Learning
  6. Model Learning
  7. Machine Learning

Prediction in the Behavioral and Social Sciences

  1. Introduction
  2. Behavioral Sciences
  3. Cognitive Modeling
  4. Social Simulation
  5. Narratology
  6. The Web and Social Media
  7. Education
  8. Economics
  9. Political Science
  10. History

Narrative Comprehension and Prediction

  1. Comprehension
  2. Mental Models
  3. Situation Models
  4. Mental Simulation
  5. Social Cognition
  6. Schemata
  7. Causality
  8. Infilling
  9. Prediction
  10. Surprise
  11. Suspense

Narrative and Generalization

  1. Introduction

Computer-aided and Automated Text Interpretation

  1. Computer-aided Text Interpretation
  2. Computer-automated Text Interpretation

The Cognitive Science of Interpretive Expertise

  1. Literary Expertise
  2. Artistic Expertise

Cognitive Literary Studies

  1. Introduction
  2. Cognitive Rhetoric
  3. Cognitive Philology
  4. Cognitive Poetics
  5. Cognitive Stylistics
  6. Cognitive Aesthetics
  7. Cognitive Semiotics
  8. Sociocognitive Hermeneutics
  9. Cognitive Paremiology
  10. Cognitive Narratology

Computer-aided and Automated Educational Counseling, Career Counseling and Human Resource Planning and Management

  1. School Counseling
  2. Career Counseling
  3. Assessment
  4. Decision Support
  5. Computer-assisted Career Guidance Systems
  6. Human Resource Management Systems
  7. Economics
  8. Public Policy

Computer-aided and Automated Educational Scientific Reasoning and Discovery

  1. Educational Research
  2. Scientific Reasoning and Discovery
  3. Scientific Experimentation

Computer-aided and Automated Educational Planning

  1. Educational Planning
  2. Computer-aided Planning
  3. Automated Planning
  4. Machine Learning

Modeling Users and Comprehension to Enhance Natural Language and Narrative Generation

  1. Genericity and Specificity
  2. User Modeling
  3. Player Modeling
  4. Student Modeling
  5. Cognitive Modeling
  6. Reading Comprehension
  7. Narrative Comprehension
  8. Situation Models
  9. Attention and Focus
  10. Inference
  11. Social Cognition
  12. Affect and Emotion
  13. Cognitive Load
  14. Readability
  15. Flow
  16. Natural Language Generation
  17. Narrative Generation

The Assessment of Language and the Evaluation of Natural Language Generation

  1. Assessing Mathematics Exercises and Proofs
  2. Assessing Essays and Open-ended Verbal Responses
  3. Assessing and Assisting Writing
  4. Assessing Argumentation
  5. Evaluating Natural Language Generation

Natural Language Generation and Objectivity

  1. Introduction
  2. Natural Language Generation
  3. Automatic Story Generation
  4. Multimedia Generation
  5. Film Analysis
  6. Narrative Analysis
  7. Discourse Analysis
  8. Frame Analysis
  9. Sentiment Analysis
  10. Computational Journalism
  11. Computational History

Natural Language Generation and Style

  1. Stylistics
  2. Computational Stylistics
  3. Corpus Stylistics
  4. Cognitive Stylistics
  5. Sociolinguistics
  6. Aesthetics
  7. Expression
  8. Affect
  9. Sentiment and Opinion
  10. Formality
  11. Personality
  12. Author Identification
  13. Stylometry
  14. Style Transfer
  15. Natural Language Generation

Natural Language Generation and Revision

  1. Writing and Revision
  2. Natural Language Generation and Revision
  3. Natural language Generation and Evaluation
  4. Multi-criteria Search and Planning
  5. Time-dependent Planning
  6. Anytime Algorithms

Dialogue Grounded in Simulation

  1. Introduction
  2. Computer Simulation
  3. Artificial Mental Simulation
  4. Description
  5. Explanation
  6. Narration
  7. Question Answering

Artificial Mental Simulation

  1. Cognitive Architectures
  2. Scientific Modeling
  3. Computer Simulation
  4. Mental Models
  5. Situation Models
  6. Mental Simulation
  7. Attention
  8. Intention
  9. Awareness
  10. Perspective
  11. Interpretation
  12. Idealization
  13. Abstraction
  14. Categories
  15. Coherence
  16. Causality
  17. Deduction
  18. Qualitative Spatiotemporal Reasoning
  19. Dynamic Modeling
  20. Generation and Visualization
  21. Transcription and Summarization
  22. Inference and Elaboration
  23. Explanation

Thought Experiments

  1. Introduction
  2. Epistemology
  3. Linguistics
  4. Mathematics
  5. Argumentation
  6. Science
  7. Mental Models
  8. Belief
  9. Philosophy
  10. Ethics
  11. Narrative

Interactive Narrative and Karma

  1. Karma
  2. Choice
  3. Causality
  4. Morality
  5. Justice
  6. Poetic Justice
  7. Aesthetics
  8. Aesthetic Emotions
  9. Moral Judgment

Interactive Narrative and Decision

  1. Game Theory
  2. Decision Theory
  3. Decision Analysis
  4. Naturalistic Decision-making
  5. Framing
  6. Heuristics and Biases
  7. Individual Differences
  8. Agency
  9. Belief-desire-intention Model
  10. Motivation
  11. Affect
  12. Morality
  13. Choice Poetics and Interaction Modeling

Interactive Narrative and Identity

  1. Psychology of Identity
  2. Sociology of Identity
  3. Narrative Identity
  4. Narrative Inquiry
  5. Identity-based Motivation
  6. Moral Identity
  7. Future and Possible Selves
  8. Decision-making
  9. Identification and Transportation
  10. Play
  11. Experiential Learning

Interactive Narrative and Morality

  1. Morality
  2. Narrative
  3. Moral Imagination
  4. Argumentation and Narrative
  5. Computational Theory of Mind
  6. Moral Development
  7. Ethics Education
  8. Interactive Narrative
  9. Machine Ethics
  10. Digital Characters

Interactive Narrative and Affect

  1. Affect
  2. Empathy
  3. Interactive Narrative
  4. Digital Characters

Interactive Narrative and Motivation

  1. Motivation
  2. Entertainment
  3. Digital Characters

Interactive Narrative and Personality

  1. Personality
  2. Personality Computing
  3. Natural Language Generation
  4. Digital Characters

Interactive Narrative and Characterization

  1. Characterization
  2. Dialogue
  3. Mental States
  4. Social Cognition and Theory of Mind
  5. Interactive Narrative
  6. Digital Characters

Interactive Narrative and Interpretation

  1. Interpretation
  2. Cognitive Narratology
  3. Narrative and Theatre
  4. Emergent Narrative
  5. Interactive Narrative as Communication
  6. Abductive Reasoning and Interpretation
  7. Symbolism, Semiotics and Perceptual Symbols
  8. Event Perception and Memory
  9. Mental Models and Narrative
  10. Shared Mental Models and Improvisational Theatre
  11. Possible Worlds
  12. Figurative Language, Metaphor, Tropes, Motifs and Interpretation
  13. Allegory and Allegoresis
  14. Intention and Interpretation
  15. Validity of Interpretations
  16. Significance, Texture and Aesthetics
  17. Modeling Readers and Players

Interactive Narrative and Focalization

  1. Foregrounding
  2. Perspective
  3. Focalization
  4. Film
  5. Cinematography
  6. Interactive and Emergent Narrative

Automatic Story Generation

  1. Introduction
  2. Automatic Story Generation
  3. Interactive Drama Systems
  4. Neural Story Generation
  5. Computer-aided Story Generation

Education and the Cognitive Science of Playwriting and Screenwriting

  1. Education, Playwriting and Screenwriting
  2. Models of Narrative and Screenplays
  3. Motion Pictures and Generating Educational Screenplays

Education and the Cognitive Science of Writing

  1. Teaching Writing and Narrative
  2. The Psychology of Writing
  3. The Development of Writing, Creative and Group Creative Processes

The Psychology of Friendships and Peer Relationships

  1. Introduction

Experiential Learning

  1. Introduction

Play, Role-playing Games, Improvisational Theatre and Interactive Digital Entertainment

  1. Play
  2. Role-playing Games
  3. Emergent Interactive Narrative
  4. Presence, Social Presence and Dramatic Presence
  5. Improvisational Digital Characters
  6. Group Dynamics and Improvisational Theatre

Interactive Digital Entertainment and Group Dynamics

  1. Group Dynamics and Cohesion
  2. Team Cohesion and Sport
  3. Military Group Cohesion
  4. Games and Team Training
  5. The Measurement of Group, Social and Task Cohesion
  6. The Measurement of User Experiences
  7. Interactive Digital Entertainment and Social Cohesion

Interpretive Discussions and Argumentation

  1. Art
  2. Literature
  3. Theatre
  4. Film
  5. Interpretive Communities
  6. Interpretive Validity and Argumentation

Cognitive Architectures and Learning

  1. Cognitive Architectures
  2. Simulated Learners
  3. User Modeling

Play and Education

  1. Evolution and Development
  2. Symbolic Reasoning
  3. Socialization and Language
  4. Developmental Pragmatics
  5. Mimesis and Narrative
  6. Education

Language and Mathematics

  1. Language and Mathematics Education
  2. Language and Mathematics Tutoring
  3. Written Mathematical Language
  4. Symbolic Declarations, Linguistic Precedents, Lexical Entrainment and Differentiation
  5. Vocabulary Learning and Mathematical Vocabulary Learning
  6. Understanding Mathematical Expressions
  7. Context and the Understanding of Mathematical Language
  8. Text Inferencing and Reading Comprehension
  9. Generating Natural Language from Mathematics
  10. Natural Language Generation Macroplanning and Mathematics
  11. Generating Referring Expressions
  12. Lexical Selection
  13. Generating Mathematical Expressions for Inferencing and Presentation

Mathematics Educational Technology and Multimodal User Interfaces

  1. Multimodal Input and Mathematics
  2. Mathematical Sketches and Diagrams
  3. Multimodal Input, Note-taking and Context

Literal and Figurative Language and Verbal and Visual Analogies, Metaphors and Blends

  1. Interpreting and Understanding Literal and Figurative Language
  2. Analogy, Metaphor and Blending
  3. The Semantics and Pragmatics of Analogy, Metaphor and Blending
  4. Visual Analogy, Metaphor and Blending
  5. Context and the Comprehension of Analogies, Metaphors and Blends
  6. Computational Models of Understanding Analogies, Metaphors and Blends
  7. Generating Descriptive and Explanatory Analogies, Metaphors and Blending

Mathematical Creativity, Analogical Reasoning and Visualization

  1. Mathematical Creativity
  2. Mathematical Metaphor, Analogy and Blending
  3. Mathematical Visualization

Articulatory Synthesis and Recognition

  1. Articulatory Synthesis
  2. Respiration
  3. Facial Biomechanics
  4. Motor Cognition
  5. Robotics
  6. Articulatory Recognition
  7. Biometrics
  8. Gesture Recognition
  9. Prosody
  10. Affect
  11. Personality
  12. Expression

Parallel and Distributed Computer-aided and Automated Reasoning, Planning and Scheduling

  1. Cognitive Science
  2. Collaboration
  3. Computer-aided Planning
  4. Computer-automated Planning
  5. Case-based Planning
  6. Simulation
  7. Sensing
  8. Abstraction
  9. Plan Recognition
  10. Game Theory
  11. Heuristic Search
  12. Satisfiability
  13. Stable Models
  14. Answer Set Programming
  15. Digital Characters
  16. Natural Language Generation and Speech Synthesis
  17. Motion Planning
  18. Generating Stories, Screenplays and Narratives
  19. Educational Planning, Instructional Design and Learning Objects
  20. Multimedia Content Generation
  21. Workflow Synthesis
  22. Program Synthesis
  23. Runtime Code Generation
  24. Knowledge Engineering
  25. Logic Programming
  26. Inductive Logic Programming
  27. Machine Learning
  28. Cloud Computing

Mixed-initiative Dialogue Systems and Sociocognitive Pragmatics

  1. Cognitive Neuroscience
  2. Attention, Communication and the Evolution of Language
  3. Computational Approaches to Theory of Mind
  4. Modeling and Inferring Beliefs and Intentions
  5. Metarepresentation
  6. Common Ground and Computational Approaches
  7. Intersubjectivity
  8. Cognitive Semantics
  9. Lexical Pragmatics
  10. Lexical Pragmatics and Metaphor
  11. Shared Mental Models
  12. Ambiguity in Natural Language
  13. Detecting and Correcting Misunderstandings
  14. Metacommunication
  15. Lexical Alignment and Entrainment

Mixed-initiative Dialogue Systems, Introspection, Metacognition and Metacommunication

  1. Ethology
  2. Motivation
  3. Autonomous Behavior
  4. Autonoesis
  5. Metacognition
  6. Affect
  7. Mental States
  8. Belief
  9. Intention
  10. Plans and Decisions
  11. Metareasoning
  12. Discourse Deixis
  13. Metacommunication

Intelligent Virtual Assistants for Scholarly and Scientific Research

  1. History of Science
  2. Science of Science
  3. Forecasting Science
  4. Accelerating Science
  5. Scientific Discovery and Innovation
  6. Scholarly Communication
  7. Bibliometrics
  8. Bibliomining
  9. Big Scholarly Data
  10. Knowledge Domains
  11. Topic Analysis and Prediction
  12. Information Retrieval
  13. Search Analytics
  14. Conversational Search and Recommendation
  15. Document-grounded Dialogue
  16. Question Answering
  17. User Modeling and Simulation
  18. Context Modeling
  19. Dialogue Prediction
  20. Narrative Comprehension and Prediction
  21. Writing Assistants
  22. Intelligent Virtual Assistants for Scholarly and Scientific Research

Intelligent Tutoring Systems and Character

  1. Character
  2. Moral Education
  3. Social and Emotional Learning
  4. Assessment
  5. Interactive Narrative

Intelligent Tutoring Systems and Philosophy

  1. Philosophy
  2. History of Philosophy
  3. Aesthetics
  4. Epistemology
  5. Ethics
  6. Logic
  7. Metaphysics
  8. Virtue
  9. Wisdom

Intelligent Tutoring Systems and Ethics

  1. Ethics
  2. Development
  3. Pedagogy
  4. Case Method
  5. Decision Games
  6. Role-playing Games
  7. Simulations
  8. Classroom Discussions
  9. Narrative
  10. Interactive Narrative
  11. Narrative Generation
  12. Models of Ethical Reasoning and Decision-making
  13. Cognitive Modeling
  14. Decision Support
  15. Ethical Argumentation

Intelligent Tutoring Systems and Argumentation

  1. Argumentation
  2. Development
  3. Intelligent Tutoring Systems
  4. Assessment and Evaluation

Intelligent Tutoring Systems and Language

  1. Introduction
  2. Vocabulary
  3. Reading
  4. Writing

Intelligent Tutoring Systems and Mathematics

  1. Mathematics
  2. The Cognitive Neuroscience of Mathematical Reasoning
  3. Conceptual Knowledge
  4. Procedural Knowledge
  5. Teaching Problem Solving Skills
  6. Mathematical Proof
  7. Natural Language Generation
  8. Natural Language Understanding
  9. Pragmatics
  10. The Automatic Assessment of Mathematics Exercises and Proofs

Planning and Generating Sequences of Exercises for the Assessment and Development of Reading and Narrative Comprehension

  1. Psychology
  2. Reading Comprehension
  3. Narrative Comprehension
  4. Narrative Generation
  5. Natural Language Generation
  6. Readability
  7. Poetics and Aesthetics
  8. Assessment

Planning and Generating Sequences of Exercises for the Assessment and Development of Creativity

  1. Creativity Research
  2. Creativity Exercises
  3. Assessing Creativity
  4. Education and Creativity

Planning and Generating Sequences of Exercises for the Assessment and Development of Mathematical Knowledge and Proficiency

  1. Teaching Problem-solving Skills
  2. Mathematical Examples
  3. Transitioning from Examples to Exercises
  4. Mathematical Exercises
  5. Puzzles and Games
  6. Generalization
  7. Analogical Reasoning
  8. Comparing and Selecting Strategies
  9. Mathematical Discovery
  10. Metacognition
  11. Cognitive Load
  12. Context
  13. Multitasking and Task Switching
  14. The Aesthetics of Mathematical Exercises
  15. The Aesthetics of Mathematical Thought, Reasoning and Proof
  16. Motivation and Affect
  17. Assessment
  18. Modeling Students and Problem Solving

Educational Recommender Systems

  1. Introduction
  2. Cognitive Modeling
  3. Learning Objects
  4. Narrative
  5. Explanation
  6. Evaluation

Automatic Item Generation

  1. Introduction
  2. Cognitive Modeling
  3. Item Modeling
  4. Internationalization
  5. Multimodality
  6. Rationale
  7. Evaluation
  8. Adaptivity
  9. Artificial Intelligence

Multidimensional Computerized Adaptive Testing

  1. Introduction
  2. Cognitive Modeling
  3. Personality
  4. Moral Character and Virtue

Item Response Theory

  1. Introduction
  2. Multidimensionality
  3. Conjunction and Disjunction
  4. Polytomy
  5. Time
  6. Intelligent Tutoring Systems
  7. Knowledge Tracing
  8. Student Modeling
  9. Item Generation and Evaluation
  10. Machine Learning

Instructional Design

  1. Introduction
  2. Text
  3. Multimedia
  4. Synchronized Multimedia
  5. Hypermedia
  6. Document Layout
  7. Pictures, Charts, Graphs, Diagrams, Infographics
  8. Photographs
  9. Animation
  10. Video
  11. 3D Graphics
  12. Digital Visual Effects
  13. 3D Video
  14. Augmented and Virtual Realities
  15. Simulation
  16. Interactive Digital Entertainment and Narrative
  17. Lectures
  18. Presentations
  19. Screenplays
  20. Dialogue
  21. Learning Objects
  22. Generating Multimedia

Explanation

  1. Explanation
  2. Education
  3. Generating Explanations
  4. Understanding Explanations
  5. Questions and Answers
  6. Diagrams
  7. Conceptual Models
  8. Mechanistic Reasoning
  9. Identity
  10. Mereology
  11. Teleology
  12. Spatial Reasoning
  13. Events
  14. Signals
  15. Causation
  16. Behavior
  17. Prediction
  18. Parallelism
  19. Temporal Reasoning
  20. Complex Adaptive Systems
  21. Abstraction
  22. Idealization
  23. Ontology
  24. Mathematics
  25. Science
  26. Engineering
  27. Computer-aided Engineering and Simulation

Description

  1. Description
  2. Attention
  3. Perception
  4. Mental Simulation
  5. Imagination
  6. Objects
  7. Attributes
  8. Nouns
  9. Adjectives
  10. Events
  11. Verbs
  12. Adverbs
  13. Spatial Descriptions and Visuospatial Reasoning
  14. Adpositional Phrases
  15. Scenes
  16. Referring Expressions
  17. Language
  18. Sketch
  19. Gesture
  20. Pragmatics
  21. Computer-aided Design

Design

  1. Mental Imagery, Mental Simulation and Imagination
  2. Drawing
  3. External Representations
  4. Design Spaces
  5. Constraint Systems
  6. Search
  7. Exploration
  8. Creativity
  9. Aesthetics
  10. Style
  11. Evaluation
  12. Intention
  13. Rationale
  14. Communication
  15. Learning
  16. Computer-aided Design
  17. Computer-automated Design

Creativity

  1. Introduction
  2. Novelty
  3. Emulation
  4. Variation
  5. Combination
  6. Search
  7. Exploration
  8. Ideation
  9. Evaluation
  10. Innovation
  11. Invention
  12. Enhanced Discovery Learning
  13. Affect
  14. Interest
  15. Motivation
  16. Personality
  17. Experience
  18. Inspiration
  19. Serendipity
  20. Priming
  21. Mental Set
  22. Multitasking
  23. Incubation
  24. Insight and Epiphany
  25. Intuition
  26. Automaticity and Volition
  27. Metacognition
  28. Imagination
  29. Groups
  30. Organizations
  31. Leadership
  32. Culture
  33. Computational Creativity
  34. Co-creativity

Linguistics

  1. Cognitive Neuroscience
  2. Evolution
  3. Development
  4. Play
  5. Metacommunication
  6. Vocabulary Learning
  7. Alignment, Entrainment, Convergence and Divergence
  8. Sociolinguistics
  9. Cognition of Temporal Sequences of Stimuli
  10. Grammar
  11. Recursion
  12. Prediction
  13. Priming
  14. Association
  15. Connotation
  16. Denotation
  17. Semantics
  18. Pragmatics
  19. Mental Models
  20. Cohesion and Coherence
  21. Causality
  22. Entailment, Implication and Inference
  23. Deixis
  24. Referring Expressions
  25. Attention and Focus
  26. Topic
  27. Relevance
  28. Salience
  29. Interest
  30. Prior Knowledge
  31. Motivation
  32. Self-efficacy
  33. Cognitive Load
  34. Enjoyment
  35. Reading Speed, Comprehension and Retention
  36. Language Production
  37. Lexicalization
  38. Stylistics
  39. Prosody
  40. Affect
  41. Sentiment
  42. Opinion
  43. Ideology
  44. Framing
  45. Persuasion
  46. Argumentation
  47. Explanation
  48. Description
  49. Figurative Language
  50. Metaphor
  51. Poetics
  52. Speech
  53. Discourse
  54. Metadiscourse
  55. Narrative
  56. Hypermedia