Phoster

Research and Development

Interactive Narrative and Personality

Personality

Introduction to Personality by Walter Mischel, Theories of Personality by Calvin S. Hall and Gardner Lindzey, Toward a Cognitive Social Learning Reconceptualization of Personality by Walter Mischel, A Cognitive-affective System Theory of Personality: Reconceptualizing Situations, Dispositions, Dynamics, and Invariance in Personality Structure by Walter Mischel and Yuichi Shoda, Motivation and Personality by Abraham H. Maslow, Robert Frager and Ruth Cox, Traits, States, and Situations: A Comprehensive View by Anne Anastasi, Modeling the Personality of Participants during Group Interactions by Bruno Lepri, Nadia Mana, Alessandro Cappelletti, Fabio Pianesi and Massimo Zancanaro, Toward a Dynamic Multilevel Theory of Team Personality by Sharyn D. Gardner and Narda R. Quigley and Readers' Trait-based Models of Characters in Narrative Comprehension by David N. Rapp, Richard J. Gerrig and Deborah A. Prentice.

Personality Computing

Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents by Michael Neff, Yingying Wang, Rob Abbott and Marilyn Walker, Design and Evaluation of Expressive Gesture Synthesis for Embodied Conversational Agents by Björn Hartmann, Maurizio Mancini, Stéphanie Buisine and Catherine Pelachaud, Human and Virtual Agent Expressive Gesture Quality Analysis and Synthesis by Radoslaw Niewiadomski, Maurizio Mancini and Stefano Piana, Personality-rich Believable Agents That Use Language by A. Bryan Loyall and Joseph Bates, Automatic Prediction of Personality and Situations from Actual Behavior by Kyriaki Kalimeri, Learning to Adapt in Dialogue Systems: Data-driven Models for Personality Recognition and Generation by François Mairesse, Automatic Recognition of Personality in Conversation by François Mairesse and Marilyn Walker, Computational Models of Personality Recognition through Language by François Mairesse and Marilyn Walker, The Voice of Personality: Mapping Nonverbal Vocal Behavior into Trait Attributions by Gelareh Mohammadi, Alessandro Vinciarelli and Marcello Mortillaro, On Speaker-independent Personality Perception and Prediction from Speech by Polzehl Tim, Schoenenberg Katrin, Moller Sebastian, Metze Florian, Gelareh Mohammadi and Alessandro Vinciarelli, Automatically Assessing Personality from Speech by Tim Polzehl, Sebastian Moller and Florian Metze, Toward a Social Signaling Framework: Activity and Emphasis in Speech by William T. Stoltzman and Automatic Personality Perception: Prediction of Trait Attribution Based on Prosodic Features by Gelareh Mohammadi and Alessandro Vinciarelli.

Natural Language Generation

A Personality-based Framework for Utterance Generation in Dialogue Applications by François Mairesse and Marilyn A. Walker, Controlling User Perceptions of Linguistic Style: Trainable Generation of Personality Traits by François Mairesse and Marilyn A. Walker, Towards Personality-based User Adaptation: Psychologically Informed Stylistic Language Generation by François Mairesse and Marilyn A. Walker, Stylistic Decision-making in Natural Language Generation by Stephen J. Green and Chrysanne DiMarco, Language Generation and Personality: Two Dimensions, Two Stages, Two Hemispheres by Jon Oberlander and Alastair Gill, Natural Language Generation with Personality and Alignment by Carsten Brockmann, Perceptions of Alignment and Personality in Generated Dialogue by Alastair J. Gill, Carsten Brockmann and Jon Oberlander and Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games by Christina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones and Ashwin Ram.

Digital Characters

Toward a Computational Model for the Automatic Generation of Character Personality in Interactive Narrative by Julio C. Bahamón and R. Michael Young, Modeling Personality Traits for Digital Humans by Jessica Conradi and Thomas Alexander, A Methodology for Incorporating Personality Modeling in Believable Game Characters by Veronica Zammitto, Steve DiPaola and Ali Arya, Personality-driven Social Behaviors in Believable Agents by Paola Rizzo, Manuela Veloso, Maria Miceli and Amedeo Cesta, An Emergent Framework for Realistic Psychosocial Behaviour in Non Player Characters by Christine Bailey and Michael Katchabaw, Integrating Models of Personality and Emotions into Lifelike Characters by Elisabeth André, Martin Klesen, Patrick Gebhard, Steve Allen and Thomas Rist, On the Construction of Synthetic Characters with Personality and Emotion by Ary F. B. Neto and Flávio S. Corrêa da Silva and Emotion and Personality in a Conversational Agent by Gene Ball and Jack Breese.