Phoster

Research and Development

Category: Psychology

Worldbuilding

  1. Imaginary Worlds
  2. Possible Worlds
  3. Fantasy Worlds
  4. Plausible Worlds
  5. Past Worlds
  6. Future Worlds
  7. Utopian and Dystopian Worlds

Computational Literary Aesthetics

  1. Introduction
  2. Cognitive Science
  3. Screenwriting
  4. Characterization
  5. Gender
  6. Personality
  7. Motivation
  8. Dialogue
  9. Social Cognition
  10. Story Logic and Continuity
  11. Pace
  12. Photography
  13. Storyboarding
  14. Cinematography
  15. Video
  16. Emotion
  17. Morality
  18. Truth
  19. Creativity
  20. Style

Modeling and Predicting Audience Response

  1. Introduction
  2. Audience Measurement and Analytics
  3. Audience Modeling and Simulation
  4. Multi-agent Systems and Machine Learning
  5. Predictive Modeling and Analytics
  6. Computational Narratology
  7. Automatic Story Generation and Evaluation

Machine Reading Comprehension and Artificial Social Cognition

  1. Introduction
  2. Situation Models
  3. Mental Simulation
  4. Activity Recognition
  5. Mentalization and Theory of Mind
  6. Social Cognition

Computational Narratology

  1. Introduction
  2. Story Grammars
  3. Ontologies
  4. Character Networks

Multidimensional Computerized Adaptive Testing

  1. Introduction
  2. Cognitive Modeling
  3. Personality
  4. Moral Character and Virtue

Interactive Storytelling and Adaptive Instructional Systems for Character Education

  1. Introduction
  2. Interactive Storytelling
  3. Adaptive Instructional Systems
  4. Learner Modeling
  5. Assessment
  6. Instruction
  7. Educational Contexts
  8. Evaluation
  9. Authoring Interactive Stories
  10. Related Work
  11. Conclusion
  12. Bibliography

Imagination, Mental Imagery and Meaning

  1. Introduction
  2. Visuospatial Working Memory
  3. Semantic Working Memory
  4. Episodic Working Memory

Training and Testing Artificial Intelligence Systems in Simulations and Game Environments

  1. Introduction
  2. Comparative Cognition
  3. Psychometrics
  4. Collective Intelligence
  5. Simulations and Game Environments
  6. Machine Teaching
  7. Intelligent Tutoring Systems and Interactive Narrative
  8. Automatic Item Generation and Procedural Content Generation
  9. Item Response Theory and Content Evaluation
  10. Inspecting and Modeling Artificial Intelligence Systems
  11. Event Processing
  12. Conclusion

Machines Teaching Machines to Solve IQ Test Items

  1. Introduction
  2. Psychometric Artificial Intelligence
  3. Machine Teaching
  4. Item Generation and Evaluation
  5. The Assessment and Development of Cognition
  6. Conclusion