Phoster

Research and Development

Category: Education

Computer-aided and Automated Educational Scientific Reasoning and Discovery

  1. Educational Research
  2. Scientific Reasoning and Discovery
  3. Scientific Experimentation

Computer-aided and Automated Educational Planning

  1. Educational Planning
  2. Machine Learning

Modeling Users and Comprehension to Enhance Natural Language and Narrative Generation

  1. Genericity and Specificity
  2. User Modeling
  3. Player Modeling
  4. Student Modeling
  5. Cognitive Modeling
  6. Reading Comprehension
  7. Narrative Comprehension
  8. Situation Models
  9. Attention and Focus
  10. Inference
  11. Social Cognition
  12. Affect and Emotion
  13. Cognitive Load
  14. Readability
  15. Flow
  16. Natural Language Generation
  17. Narrative Generation

Planning and Generating Sequences of Exercises for the Assessment and Development of Reading and Narrative Comprehension

  1. Psychology
  2. Reading Comprehension
  3. Narrative Comprehension
  4. Narrative Generation
  5. Natural Language Generation
  6. Readability
  7. Poetics and Aesthetics
  8. Assessment

Education and the Cognitive Science of Playwriting and Screenwriting

  1. Education, Playwriting and Screenwriting
  2. Models of Narrative and Screenplays
  3. Motion Pictures and Generating Educational Screenplays

Education and the Cognitive Science of Writing

  1. Teaching Writing and Narrative
  2. The Psychology of Writing
  3. The Development of Writing, Creative and Group Creative Processes

Interpretive Discussions and Argumentation

  1. Interpretive Discussions of Art
  2. Interpretive Discussions of Literature
  3. Interpretive Discussions of Theatre
  4. Interpretive Discussions of Film
  5. Interpretive Communities and Interpretive Social Sciences
  6. Interpretive Validity and Argumentation

The Assessment of Language and the Evaluation of Natural Language Generation

  1. Assessing Mathematics Exercises and Proofs
  2. Assessing Essays and Open-ended Verbal Responses
  3. Assessing and Assisting Writing
  4. Assessing Argumentation
  5. Evaluating Natural Language Generation

Cognitive Architectures and Learning

  1. Cognitive Architectures
  2. Simulated Learners
  3. User Modeling

Planning and Generating Sequences of Exercises for the Assessment and Development of Creativity

  1. Creativity Research
  2. Creativity Exercises
  3. Assessing Creativity
  4. Education and Creativity