Phoster

Research and Development

Category: Education

Automated Planning and Dialogue Systems

  1. Automated Planning
  2. Dialogue Systems
  3. Intention and Plan Recognition
  4. Natural Language Generation
  5. Multimedia Content Generation and Instructional Design

Training and Testing Artificial Intelligence Systems in Simulations and Game Environments

  1. Introduction
  2. Comparative Cognition
  3. Psychometrics
  4. Collective Intelligence
  5. Simulations and Game Environments
  6. Machine Teaching
  7. Intelligent Tutoring Systems and Interactive Narrative
  8. Automatic Item Generation and Procedural Content Generation
  9. Item Response Theory and Content Evaluation
  10. Inspecting and Modeling Artificial Intelligence Systems
  11. Event Processing
  12. Conclusion

Machines Teaching Machines to Solve IQ Test Items

  1. Introduction
  2. Psychometric Artificial Intelligence
  3. Machine Teaching
  4. Item Generation and Evaluation
  5. The Assessment and Development of Cognition
  6. Conclusion

Machine Teaching

  1. Introduction

Psychometric Artificial Intelligence

  1. Natural Intelligence
  2. Artificial Intelligence

Artificial Wisdom

  1. Introduction
  2. Conversational Search and Recommendation
  3. Anecdotes
  4. Proverbs
  5. Quotations
  6. Lyrics
  7. Poetry
  8. Narrative
  9. Allusion
  10. Humor

Artificial Intelligence and Music

  1. Introduction
  2. Aesthetics
  3. Emotion
  4. Athletic Performance
  5. Productivity
  6. Creativity
  7. Flow
  8. Studying and Concentration
  9. Problem Solving
  10. Intelligent Tutoring Systems
  11. Affective Computing
  12. Computational Representation of Music
  13. Music Understanding
  14. Music Generation
  15. Recommender Systems
  16. Playlist Generation

Observational Learning

  1. Introduction
  2. Programming by Demonstration
  3. Interactive Task Learning
  4. Multi-agent Systems

Teaching Artificial Intelligence Systems

  1. Educational Exercises and Activities
  2. Games
  3. Simulation
  4. Social Simulation
  5. Teacher-student Architecture
  6. Interactive Narrative
  7. Simulated Learners

Instructional Design, Crowdsourcing and Quality Control

  1. Instructional Design
  2. Diagrams
  3. Crowdsourcing
  4. Quality Control
  5. Conclusion