Phoster

Research and Development

Category: Education

Artificial Wisdom

  1. Introduction
  2. Conversational Search and Recommendation
  3. Anecdotes
  4. Proverbs
  5. Quotations
  6. Lyrics
  7. Poetry
  8. Narrative
  9. Allusion
  10. Humor

Artificial Intelligence and Music

  1. Introduction
  2. Aesthetics
  3. Emotion
  4. Athletic Performance
  5. Productivity
  6. Creativity
  7. Flow
  8. Studying and Concentration
  9. Problem Solving
  10. Intelligent Tutoring Systems
  11. Affective Computing
  12. Computational Representation of Music
  13. Music Understanding
  14. Music Generation
  15. Recommender Systems
  16. Playlist Generation

Teaching Artificial Intelligence Systems

  1. Educational Exercises and Activities
  2. Games
  3. Simulation
  4. Social Simulation
  5. Teacher-student Architecture
  6. Interactive Narrative
  7. Simulated Learners

Instructional Design, Crowdsourcing and Quality Control

  1. Instructional Design
  2. Diagrams
  3. Crowdsourcing
  4. Quality Control
  5. Conclusion

Planning and Generating Sequences of Exercises for the Assessment and Development of Cognition

  1. Developmental Cognitive Neuroscience, Educational Neuroscience and Cognitive Modeling
  2. Automatic Exercise Generation and Sequencing
  3. Exercise Variety and Student Engagement
  4. Affect and Student Engagement
  5. Cognitive Load
  6. Multitasking and Task Switching
  7. Transfer of Learning
  8. Preparing Conceptual and Procedural Knowledge and Proficiency in Advance

The Advancement of Intelligent Tutoring Systems

  1. Introduction
  2. Intelligent Tutoring at Scale
  3. Interoperability
  4. Integrating Multiple Domains
  5. Tutoring Across Schoolyears
  6. Cognitive Development
  7. Collaborative and Group Learning

Computer-aided and Automated Educational Counseling, Career Counseling and Human Resource Planning and Management

  1. School Counseling
  2. Career Counseling
  3. Assessment
  4. Decision Support
  5. Computer-assisted Career Guidance Systems
  6. Human Resource Management Systems
  7. Economics
  8. Public Policy

Computer-aided and Automated Educational Scientific Reasoning and Discovery

  1. Educational Research
  2. Scientific Reasoning and Discovery
  3. Scientific Experimentation

Computer-aided and Automated Educational Planning

  1. Educational Planning
  2. Machine Learning

Modeling Users and Comprehension to Enhance Natural Language and Narrative Generation

  1. Genericity and Specificity
  2. User Modeling
  3. Player Modeling
  4. Student Modeling
  5. Cognitive Modeling
  6. Reading Comprehension
  7. Narrative Comprehension
  8. Situation Models
  9. Attention and Focus
  10. Inference
  11. Social Cognition
  12. Affect and Emotion
  13. Cognitive Load
  14. Readability
  15. Flow
  16. Natural Language Generation
  17. Narrative Generation