Phoster

Research and Development

Category: Educational Psychology

The Modeling of Exercises and Activities

  1. Introduction
  2. Repositories of Exercises and Activities
  3. Automatic Generation of Exercises and Activities
  4. Learning Objects and Digital Textbooks
  5. Training Data for Artificial Intelligence Systems

Planning and Generating Sequences of Exercises for the Assessment and Development of Cognition

  1. Developmental Cognitive Neuroscience, Educational Neuroscience and Cognitive Modeling
  2. Automatic Exercise Generation and Sequencing
  3. Exercise Variety and Student Engagement
  4. Affect and Student Engagement
  5. Cognitive Load
  6. Multitasking and Task Switching
  7. Transfer of Learning
  8. Preparing Conceptual and Procedural Knowledge and Proficiency in Advance

Modeling Users and Comprehension to Enhance Natural Language and Narrative Generation

  1. Genericity and Specificity
  2. User Modeling
  3. Player Modeling
  4. Student Modeling
  5. Cognitive Modeling
  6. Reading Comprehension
  7. Narrative Comprehension
  8. Situation Models
  9. Attention and Focus
  10. Inference
  11. Social Cognition
  12. Affect and Emotion
  13. Cognitive Load
  14. Readability
  15. Flow
  16. Natural Language Generation
  17. Narrative Generation

Planning and Generating Sequences of Exercises for the Assessment and Development of Reading and Narrative Comprehension

  1. Psychology
  2. Reading Comprehension
  3. Narrative Comprehension
  4. Narrative Generation
  5. Natural Language Generation
  6. Readability
  7. Poetics and Aesthetics
  8. Assessment

Education and the Cognitive Science of Writing

  1. Teaching Writing and Narrative
  2. The Psychology of Writing
  3. The Development of Writing, Creative and Group Creative Processes

The Psychology of Friendships and Peer Relationships

  1. The Development of Friendships and Peer Relationships

Experiential Learning and Group Dynamics

  1. Team Building and Experiential Learning

Planning and Generating Sequences of Exercises for the Assessment and Development of Creativity

  1. Creativity Research
  2. Creativity Exercises
  3. Assessing Creativity
  4. Education and Creativity

Play and Education

  1. Evolution and Development
  2. Symbolic Reasoning
  3. Socialization and Language
  4. Developmental Pragmatics
  5. Mimesis and Narrative
  6. Education

Planning and Generating Sequences of Exercises for the Assessment and Development of Mathematical Knowledge and Proficiency

  1. Teaching Problem Solving Skills
  2. Generating Mathematical Examples
  3. Transitioning from Studying Examples to Problem Solving Exercises
  4. Generating Mathematical Exercises and Sequences of Exercises
  5. The Aesthetic Properties of Mathematical Exercises
  6. Generalizing, Comparing and Selecting Strategies
  7. Analogical Reasoning, Priming and Context
  8. Sequences of Exercises and Context
  9. Multitasking and Task Switching
  10. Mathematical Discovery
  11. The Phenomenological Aesthetics of Mathematical Thought, Reasoning and of Proof, Pertinent to the Enjoyment of Mathematical Exercises
  12. Motivation and Affect during Problem Solving Activities
  13. The Automatic Assessment of Mathematical Exercises
  14. Modeling Students and Student Problem Solving