Phoster

Research and Development

Category: Social Psychology

Interactive Narrative and Characterization

  1. Introduction
  2. Dialogue
  3. Mental States
  4. Social Cognition and Theory of Mind
  5. Interactive Narrative
  6. Digital Characters

Mixed-initiative Dialogue Systems and Sociocognitive Pragmatics

  1. Cognitive Neuroscience
  2. Attention, Communication and the Evolution of Language
  3. Computational Approaches to Theory of Mind
  4. Modeling and Inferring Beliefs and Intentions
  5. Metarepresentation
  6. Common Ground and Computational Approaches
  7. Intersubjectivity
  8. Cognitive Semantics
  9. Lexical Pragmatics
  10. Lexical Pragmatics and Metaphor
  11. Shared Mental Models
  12. Ambiguity in Natural Language
  13. Detecting and Correcting Misunderstandings
  14. Metacommunication
  15. Lexical Alignment and Entrainment

The Psychology of Friendships and Peer Relationships

  1. The Development of Friendships and Peer Relationships

Experiential Learning and Group Dynamics

  1. Team Building and Experiential Learning

Play, Role-playing Games, Improvisational Theatre and Interactive Digital Entertainment

  1. Play and Collaborative Play
  2. Interactive Narrative Play
  3. Role-playing Games
  4. Narrative, Interactivity, Improvisation and Emergent Narrative
  5. Presence, Social Presence and Dramatic Presence
  6. Improvisational Digital Characters
  7. Group Dynamics and Improvisational Theatre

Interactive Digital Entertainment and Group Dynamics

  1. Group Dynamics and Cohesion
  2. Team Cohesion and Sport
  3. Military Group Cohesion
  4. Games and Team Training
  5. The Measurement of Group, Social and Task Cohesion
  6. The Measurement of User Experiences
  7. Interactive Digital Entertainment and Social Cohesion

Play and Education

  1. Evolution and Development
  2. Symbolic Reasoning
  3. Socialization and Language
  4. Developmental Pragmatics
  5. Mimesis and Narrative
  6. Education

Creativity

  1. Introduction
  2. Novelty
  3. Emulation
  4. Variation
  5. Combination
  6. Search
  7. Exploration
  8. Ideation
  9. Evaluation
  10. Innovation
  11. Invention
  12. Affect
  13. Interest
  14. Motivation
  15. Personality
  16. Experience
  17. Inspiration
  18. Serendipity
  19. Priming
  20. Mental Set
  21. Multitasking
  22. Incubation
  23. Insight and Epiphany
  24. Intuition
  25. Automaticity and Volition
  26. Metacognition
  27. Imagination
  28. Groups
  29. Organizations
  30. Leadership
  31. Culture
  32. Computational Creativity

Linguistics

  1. Cognitive Neuroscience
  2. Evolution
  3. Development
  4. Play
  5. Metacommunication
  6. Vocabulary Learning
  7. Alignment, Entrainment, Convergence and Divergence
  8. Sociolinguistics
  9. Cognition of Temporal Sequences of Stimuli
  10. Grammar
  11. Recursion
  12. Prediction
  13. Priming
  14. Association
  15. Connotation
  16. Denotation
  17. Semantics
  18. Pragmatics
  19. Mental Models
  20. Cohesion and Coherence
  21. Causality
  22. Entailment, Implication and Inference
  23. Deixis
  24. Referring Expressions
  25. Attention and Focus
  26. Topic
  27. Relevance
  28. Salience
  29. Interest
  30. Prior Knowledge
  31. Motivation
  32. Self-efficacy
  33. Cognitive Load
  34. Enjoyment
  35. Reading Speed, Comprehension and Retention
  36. Language Production
  37. Lexicalization
  38. Stylistics
  39. Prosody
  40. Affect
  41. Sentiment
  42. Opinion
  43. Ideology
  44. Framing
  45. Persuasion
  46. Argumentation
  47. Explanation
  48. Description
  49. Figurative Language
  50. Metaphor
  51. Poetics
  52. Speech
  53. Discourse
  54. Metadiscourse
  55. Narrative
  56. Hypermedia