Intelligent Tutoring Systems and Character
Character
Character Strengths and Virtues: A Handbook and Classification by Christopher Peterson and Martin E. P. Seligman, Oxford Handbook of Positive Psychology edited by Charles R. Snyder and Shane J. Lopez, The Science of Character Education by Marvin W. Berkowitz and Teaching Character and Virtue in Schools by James Arthur, Kristján Kristjánsson, Tom Harrison, Wouter Sanderse and Daniel Wright.
Moral Education
The Moral Development of the Child by Jean Piaget, Stages of Moral Development by Lawrence Kohlberg, Development of Moral Character and Moral Ideology by Lawrence Kohlberg, The Cognitive-developmental Approach to Moral Education by Lawrence Kohlberg, The Development of Morality by Elliot Turiel, Developmental Trajectories in Moral Reasoning across the Life Span by Cheryl Armon and Theo L. Dawson and Moral Education by Émile Durkheim.
Social and Emotional Learning
Emotional Intelligence by Peter Salovey and John D. Mayer, Emotional Intelligence: Why it Can Matter More than IQ by Daniel Goleman and Handbook of Social and Emotional Learning: Research and Practice edited by Joseph A. Durlak, Celene E. Domitrovich, Roger P. Weissberg and Thomas P. Gullotta.
Assessment
Foundations of Psychological Testing: A Practical Approach by Leslie A. Miller and Robert L. Lovler, Positive Psychological Assessment: A Handbook of Models and Measures edited by Matthew W. Gallagher and Shane J. Lopez, Classifying and Measuring Strengths of Character by Christopher Peterson and Nansook Park and Using Interactive Storytelling to Identify Personality Traits by Raul Paradeda, Maria J. Ferreira, Carlos Martinho and Ana Paiva.
Interactive Narrative
Fostering Character Education with Games and Interactive Story Generation by Rania Hodhod, Paul Cairns and Daniel Kudenko, AEINS: Adaptive Educational Interactive Narrative System to Teach Ethics by Rania Hodhod, Daniel Kudenko and Paul Cairns, EPIC: A Framework for Using Video Games in Ethics Education by Karen Schrier, Teaching Ethics through Gaming Environments: Design, Development and Research Perspectives by Karen Schrier, David Gibson, David Shaenfield, David Simkins and Jose Zagal, Serious Games for Personal and Social Learning & Ethics: Status and Trends by Gonçalo Pereira, António Brisson, Rui Prada, Ana Paiva, Francesco Bellotti, Milos Kravcik and Ralf Klamma and The Moral of the Story: Content, Process, and Reflection in Moral Education through Narratives by John H. Lockwood.