Research and Development

Mixed-initiative Dialogue Systems, Narration, Mental Imagery, Mental Simulation and Imagination


The Science of Storytelling: Perspectives from Cognitive Science, Neuroscience, and the Humanities by Frederick L. Aldama, The Neuropsychology of Narrative: Story Comprehension, Story Production and Their Interrelation by Raymond A. Mar, Cognitive Models of Writing: Writing Proficiency as a Complex Integrated Skill by Paul Deane, Nora Odendahl, Thomas Quinlan, Mary Fowles, Cyndi Welsh and Jennifer Bivens-Tatum, Description, Narrative and Representation by Ruth Ronen, Description, Narrative, and Explanation: Text-type Categories and the Cognitive Foundations of Discourse Competence by David Herman, Pictorial Models and Narrative Ekphrasis by Tamar Yacobi, Writing for Art: The Aesthetics of Ekphrasis by Stephen Cheeke, Ekphrasis and Representation by James A. W. Heffernan, The Poetics of Ekphrasis by John Hollander, Toward a Poetics of "Descriptized" Narration by Harold F. Mosher, Towards a Typology, Poetics and History of Description in Fiction by Ansgar Nünning, Painting, Poetry, Parallelism: Ekphrasis, Stylistics and Cognitive Poetics by Peter Verdonk, Cognitive Poetics and Imagery by Line Brandt and Per Aage Brandt, The Visuospatial Dimension of Writing by Thierry Olive and Jean-Michel Passerault, Verbal, Visual, and Spatial Working Memory in Written Language Production by Ronald T. Kellogg, Thierry Olive and Annie Piolat, Verbal, Visual, and Spatial Working Memory Demands during Text Composition by Thierry Olive, Ronald T. Kellogg and Annie Piolat, The Role of Visuospatial Sketchpad in the Written Production of Descriptive and Argumentative Texts by Jean-Michel Passerault and Jérôme Dinet, The Contribution of Different Components of Working Memory to Knowledge Transformation during Writing by David Galbraith, Sheila Ford, Gillian Walker and Jessica Ford, The Represented World: Toward a Phenomenological Theory of Description in the Novel by Alexander Gelley, Narrative Ways of Worldmaking by David Herman, The Making of Fictional Worlds: Processes, Features, and Functions by Vera Nünning and The Creation and Comprehension of Fictional Worlds by Deena S. Weisberg.

Artistic Expression

The Act of Expression by John Dewey, The Concept of Artistic Expression by John Hospers and Artistic Expression as Interpretation by John Dilworth.


Neuroaesthetics by Anjan Chatterjee and Oshin Vartanian, Texture: A Cognitive Aesthetics of Reading by Peter Stockwell, The Cognitive Poetics of Literary Resonance by Peter Stockwell, Speaking of Art as Embodied Imagination: A Multisensory Approach to Understanding Aesthetic Experience by Annamma Joy and John F. Sherry Jr, Art and Imagination by Margaret MacDonald, Sensory Fluidity: Dialogues of Imagination in Art by Kathleen Coessens, Imagination, Philosophy, and the Arts edited by Matthew Kieran and Dominic Lopes, The Cognitive Semiotics of Film by Warren Buckland, Visual Pleasure and Narrative Cinema by Laura Mulvey, The Aesthetics and Psychology of the Cinema by Jean Mitry and Christopher King, Aesthetics of Film edited by Jacques Aumont, Using Role Play to Teach and Learn Aesthetics by Bradford B. Venable, Immersive Aesthetics and Collective Play by Jane McGonigal, Games as Art: The Aesthetics of Play by Celia Pearce, What We Talk about When We Talk about Game Aesthetics by Simon Niedenthal, Phenomenology and Art by José Ortega y Gasset, The Phenomenology of Aesthetic Experience by Mikel Dufrenne, Aspects of a Phenomenological View of Narrative by H. G. Ruthrof and Phenomenology and Literary Aesthetics by Renato P. Oropeza.


Stylistics by Lesley Jeffries and Daniel McIntyre, Narratology and the Stylistics of Fiction by Dan Shen, Pragmatic Literary Stylistics by Siobhan Chapman and Billy Clark and Stylistics Meets Cognitive Science: Studying Style in Fiction and Readers' Attention from an Interdisciplinary Perspective by Catherine Emmott, Anthony J. Sanford and Eugene Dawydiak.

Intertextuality, Allusion, Appropriation and Recontextualization

Intertextuality edited by Heinrich F. Plett, Intertextuality by Allen Graham, Intertextuality: Debates and Contexts by Mary Orr, The Social Construction of Intertextuality in Classroom Reading and Writing Lessons by David Bloome and Ann Egan-Robertson, Literary Borrowing: The Effects of Literature on Children's Writing by Peter J. Lancia, Readers and Writers as Intertexts: Exploring the Intertextualities in Student Writing by Sylvia Pantaleo, Intertextuality: Theories and Practices by Michael Worton and Judith Still, Allusion by Gregory Machacek, The Poetics of Literary Allusion by Ziva Ben-Porat, Allusion and Intertext by Stephen Hinds, Beyond Literal Meanings: The Psychology of Allusion by Sam Glucksberg, Adaptation and Appropriation by Julie Sanders, The Pragmatics of Literature by Marcello Pagnini and Pragmatics of Language and Literature by Teun A. van Dijk.


The Effect of Verbalization on Visual Art Processing and Retention by Judith S. Koroscik and Lynn M. Blinn, The Effect of Verbal Contextual Information in Processing Visual Art by Judith S. Koroscik, Kathleen K. Desmond and Scott M. Brandon, Frameworks for Understanding Art: The Function of Comparative Art Contexts and Verbal Cues by Judith S. Koroscik, Georgianna Short, Carol Stavropoulos and Sylvie Fortin, The Effects of Prior Knowledge, Presentation Time, and Task Demands on Visual Art Processing by Judith S. Koroscik, The Function of Verbal Mediation in Comprehending Works of Art: A Comparison of Three Cultures by Judith S. Koroscik, Abla H. Osman and Isabel DeSouza, On Minds and Symbols: The Relevance of Cognitive Science for Semiotics by Thomas C. Daddesio, Semiosis as a Multimodal Process by Ferdinando Arzarello, Semiosis, Cognition, Interpretation by Jerzy Pelc, Perception, Interpretation, and the Signs of Art by Robert E. Innis, Art in Time and Space: Context Modulates the Relation between Art Experience and Viewing Time by David Brieber, Marcos Nadal, Helmut Leder and Raphael Rosenberg, Context, Attention and Depth of Processing during Interpretation by Anthony J. Sanford, Mimesis as a Phenomenon of Semiotic Communication by Timo Maran, Mimesis: Where Play and Narrative Meet by Carol F. Feldman, The Performance Turn in Narrative Studies by Eric E. Peterson and Kristin M. Langellier, Dynamics of the Sign in the Theater by Jindrich Honzl, Semiotics of Theatrical Performance by Umberto Eco, Theatre as Sign System: A Semiotics of Text and Performance by Elaine Aston and George Savona, The Semiotics of Theatre and Drama by Keir Elam, The Theory and Analysis of Drama by Manfred Pfister, Is There a Text on This Stage?: Theatre / Authorship / Interpretation by Gerald Rabkin, Between Theater and Anthropology by Richard Schechner, The Anthropology of Performance by Victor W. Turner and Richard Schechner, Performance Theory by Richard Schechner, Phenomenology and Art by José Ortega y Gasset and The Phenomenology of Aesthetic Experience by Mikel Dufrenne.


Hermeneutics: An Introduction to Interpretive Theory by Stanley E. Porter and Jason C. Robinson, Art of the Narrative: Interpreting Visual Stories by Beth Goldberg, Interpreting as Interaction by Cecilia Wadensjo, Interpreting as a Discourse Process by Cynthia B. Roy, Interpreting Character Emotions for Literature Comprehension by James Barton, Thematic Knowledge in Story Understanding by Colleen M. Seifert, Michael G. Dyer and John B. Black, Psychological and Computational Research on Theme Comprehension by Arthur Graesser, Victoria Pomeroy and Scotty Craig and Activation of Themes during Narrative Reading by Hao Zhang.


Characterization in Narrative by James Garvey, Characterization in Narrative: Some Theoretical Prolegomena by Uri Margolin, From Actors to Agents to Persons: The Development of Character Representation in Young Children's Narratives by Ageliki Nicolopoulou and Elizabeth S. Richner, Rethinking Character Representation and Its Development in Children's Narratives by Ageliki Nicolopoulou, The Narrative Construction of Differing Conceptions of the Person in the Development of Young Children's Social Understanding by Elizabeth S. Richner and Ageliki Nicolopoulou, Young Children's Storybooks as a Source of Mental State Information by Jennifer R. Dyer, Marilyn Shatz and Henry M. Wellman, The Doer and the Deed: Action as a Basis for Characterization in Narrative by Uri Margolin, Activity Types and Characterisation in Dramatic Discourse by Jonathan Culpeper and Dan McIntyre, Understanding and Predicting Social Events: The Effects of Narrative Construction on Inference Generation by Kristi A. Costabile and Stanley B. Klein, Character-based Interactive Storytelling by Mark O. Cavazza, Fred Charles and Steven J. Mead, Towards Believable Behavior Generation for Embodied Conversational Agents by Lasse Johannesson and Interactive Narrative, Plot Types, and Interpersonal Relations by Marie-Laure Ryan.


A Theory of Human Motivation by Abraham H. Maslow, Human Motivation by David C. McClelland, Human Motivation: Metaphors, Theories, and Research by Bernard Weiner, Human Motivation and Social Cooperation: Experimental and Analytical Foundations by Ernst Fehr and Herbert Gintis, Human Ethology by Irenäus Eibl-Eibesfeldt, On Aims and Methods of Cognitive Ethology by Dale Jamieson and Marc Bekoff, Ethology: The Mechanisms and Evolution of Behavior by James L. Gould, Ethological Concepts and Human Development by Wagner H. Bridger, Motivation, Intention and Emotion: Goal-directed Behavior from a Cognitive-neuro-ethological Perspective by Charles R. Gallistel, Motivation and Personality by Abraham H. Maslow, Robert Frager and Ruth Cox, Motivation and Personality: Handbook of Thematic Content Analysis edited by Charles P. Smith, Evolutionary Psychology: The New Science of the Mind by David M. Buss, Evolutionary Developmental Psychology by David C. Geary and David F. Bjorklund and The Origins of Human Nature: Evolutionary Developmental Psychology by David F. Bjorklund and Anthony D. Pellegrini.


Affect and Narrative: A Model of Response to Stories by David S. Miall, Form, Content, and Affect in the Theory of Stories by William F. Brewer, Reading with Feeling: The Aesthetics of Appreciation by Susan L. Feagin, Fiction and the Emotions by Alex Neill, Feeling for the Fictitious by William Charlton, Empathic Engagement with Narrative Fictions by Amy Coplan, Deeper than Reason: Emotion and Its Role in Literature, Music, and Art by Jenefer Robinson, Genuine Rational Fictional Emotions by Tamar S. Gendler and Karson Kovakovich, Paradoxes of Emotion and Fiction by Robert J. Yanal, Emotion and Narrative Fiction: Interactive Influences Before, During, and after Reading by Raymond A. Mar, Keith Oatley, Maja Djikic and Justin Mullin, Emotional Storytelling by K. Blom and Steffi Beckhaus, Emotion-driven Interactive Storytelling by Huiwen Zhao, On Taking Stories Seriously: Emotional and Moral Intelligences by Jonathan King and Jonathan Down, Stories Are to Entertain: A Structural-affect Theory of Stories by William F. Brewer and Edward H. Lichtenstein, Making Sense of Entertainment: On the Interplay of Emotion and Cognition in Entertainment Experience by Anne Bartsch and Mary Beth Oliver and Learning to Influence Emotional Responses for Interactive Storytelling by David L. Roberts, Harikrishna Narayanan and Charles L. Isbell.


Introduction to Personality by Walter Mischel, Theories of Personality by Calvin S. Hall and Gardner Lindzey, Toward a Cognitive Social Learning Reconceptualization of Personality by Walter Mischel, A Cognitive-affective System Theory of Personality: Reconceptualizing Situations, Dispositions, Dynamics, and Invariance in Personality Structure by Walter Mischel and Yuichi Shoda, Readers' Trait-based Models of Characters in Narrative Comprehension by David N. Rapp, Richard J. Gerrig and Deborah A. Prentice, Motivation and Personality by Abraham H. Maslow, Robert Frager and Ruth Cox, Traits, States, and Situations: A Comprehensive View by Anne Anastasi, Modeling the Personality of Participants during Group Interactions by Bruno Lepri, Nadia Mana, Alessandro Cappelletti, Fabio Pianesi and Massimo Zancanaro and Toward a Dynamic Multilevel Theory of Team Personality by Sharyn D. Gardner and Narda R. Quigley.


The Moral Psychology of Fiction by Gregory Currie, The Use of Stories in Moral Development: New Psychological Reasons for an Old Education Method by Paul C. Vitz, Life Lessons through Storytelling: Children's Exploration of Ethics by Donna Eder, Narrative Imagination: Between Ethics and Poetics by Richard Kearney, Empathic Engagement with Narrative Fictions by Amy Coplan, Moral Appraisal and Emotions by Cristina Battaglino, Rossana Damiano and Leonardo Lesmo, Emotional Appraisal of Moral Dilemma in Characters by Cristina Battaglino and Rossana Damiano, The Role of Morality in Emotional Reactions to and Enjoyment of Media Entertainment by Arthur A. Raney, Narrative Identity and Moral Identity: A Practical Perspective by Kim Atkins, The Development of Moral Imagination by Dennis J. Moberg and Mark A. Seabright, Phenomenology and the Moral Imagination by Terrence Wright and Moral Imagination: Implications of Cognitive Science for Ethics by Mark Johnson.

Psychology and Sociology of Entertainment

Psychology of Entertainment edited by Jennings Bryant and Peter Vorderer, The Oxford Handbook of Media Psychology edited by Karen E. Dill, How Do We Entertain Ourselves with Literary Texts by Peter Vorderer and Franziska S. Roth, Enjoyment: At the Heart of Media Entertainment by Peter Vorderer, Christoph Klimmt and Ute Ritterfeld, Flow and Media Enjoyment by John L. Sherry, The Use of Media Entertainment and Emotional Gratification by Anne Bartsch and Reinhold Viehoff, Media Enjoyment as Need Satisfaction: The Contribution of Hedonic and Nonhedonic Needs by Ron Tamborini, Matthew Grizzard, Nicholas D. Bowman, Leonard Reinecke, Robert J. Lewis and Allison Eden, Understanding Media Enjoyment: The Role of Transportation into Narrative Worlds by Melanie C. Green, Timothy C. Brock and Geoff F. Kaufman, Virtually Real: A Psychological Perspective on Massively Multiplayer Online Games by Jane Barnett and Mark Coulson, Presence in Virtual Theater by Carlton Reeve, Presence in the Environment: Theories, Methodologies and Applications to Video Games by Xavier Retaux, Children's Fantasy: Changes and Directions by J. K. Bishop, Motives in Fantasy, Action, and Society: A Method of Assessment and Study by John W. Atkinson, Daydreaming and Fantasizing: Thought Flow and Motivation by Eric Klinger, Motivations for Play in Online Games by Nick Yee, Playing Video Games: Motives, Responses, and Consequences edited by Peter Vorderer and Jennings Bryant, A Motivational Model of Video Game Engagement by Andrew K. Przybylski, C. Scott Rigby and Richard M. Ryan, Explorations in Player Motivations: Game Mechanics by Barbaros Bostan, Ugur Kaplancali, Kayisdagi Cad and Agustos Yerlesimi, Effectance, Self-Efficacy, and the Motivation to Play Video Games by Christoph Klimmt and Tilo Hartmann, The Motivational Pull of Video Games: A Self-determination Theory Approach by Richard M. Ryan, C. Scott Rigby and Andrew Przybylski, Children's Motivations for Video Game Play in the Context of Normal Development by Cheryl K. Olson, Personality, Motivation and Video Games by Daniel Johnson and John Gardner, Storytelling and Motivation in Serious Games by Matthias M. Bopp, A Socio-cognitive Model of Video Game Usage by Doohwang Lee and Robert LaRose, Understanding User Engagement in Immersive and Interactive Stories by Steven P. Dow and Computational Techniques for Reasoning About and Shaping Player Experiences in Interactive Narratives by David L. Roberts.

Audience Modeling

Psychonarratology: Foundations for the Empirical Study of Literary Response by Marisa Bortolussi and Peter Dixon, The Dynamics of Literary Response by Norman Norwood Holland, Reader-model-based Story Generation by Peter Mawhorter, Imagination and Simulation in Audience Responses to Fiction by Alvin Goldman, Theatre Audiences by Susan Bennett, Media Audiences as Interpretive Communities by Thomas R. Lindlof, Audience Semiotics, Interpretive Communities and the Ethnographic Turn in Media Research by Kim C. Schrøder, Cognitive Models of Discourse Comprehension for Narrative Generation by James Michael Niehaus, The Socio-psychology of "Interpretive Communities" and a Cognitive-semiotic Model for Analysis by Ulf Cronquist, Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds by Celia Pearce, Tom Boellstorff and Bonnie A. Nardi, Player Modeling in the Interactive Drama Architecture by Brian S. Magerko and John E. Laird, Player Modeling by Georgios N. Yannakakis, Pieter Spronck, Daniele Loiacono and Elisabeth André, Player Modeling Impact on Player's Entertainment in Computer Games by Georgios N. Yannakakis and Manolis Maragoudakis, Player Modeling for Adaptive Games by Ryan Houlette, Dynamic Player Modeling: A Framework for Player-centered Digital Games by Darryl Charles and Michaela Black, Drama Management and Player Modeling for Interactive Fiction Games by Manu Sharma, Santiago Ontañón, Manish Mehta and Ashwin Ram, Player Modeling, Search Algorithms and Strategies in Multi-player Games by Ulf Lorenz and Tobias Tscheuschner, Modeling Player Experience for Content Creation by Christopher Pedersen, Julian Togelius and Georgios N. Yannakakis, Player Modeling in the Interactive Drama Architecture by Brian S. Magerko and John E. Laird and Player Modeling Evaluation for Interactive Fiction by Manu Sharma, Manish Mehta, Santiago Ontanón and Ashwin Ram.


Reading and Writing as a Creative Cycle: The Need for a Computational Model by Pablo Gervás and Carlos León, Cognitive Models of Discourse Comprehension for Narrative Generation by James Niehaus and R. Michael Young, Language and Perception by George A. Miller and Philip N. Johnson-Laird, The Relationship of Language to the Formation of Concepts by Eric H. Lenneberg, Neural Bases of Image and Language Interactions by Bernard Mazoyer, Nathalie Tzourio‐Mazoyer, Angélique Mazard, Michel Denis and Emmanuel Mellet, The Interface between Language and Visuo-spatial Representations by Manuel de Vega, Marguerite Cocude, Michel Denis, Maria José Rodrigo and Hubert D. Zimmer, Language and Simulation in Conceptual Processing by Lawrence W. Barsalou, Ava Santos, W. Kyle Simmons and Christine D. Wilson, Mental Simulation in Literal and Figurative Language Understanding by Benjamin K. Bergen, Imagination and Simulation in Audience Responses to Fiction by Alvin I. Goldman, Language Comprehension as Guided Experience by Rolf Zwaan, Barbara Kaup, Robert Stanfield and Carol Madden, Reading Imaginatively: The Imagination in Cognitive Science and Cognitive Literary Studies by Emily T. Troscianko, Fidelity without Mimesis: Mental Imagery from Visual Description by Anežka Kuzmičová, From Text to Images through Meanings by Jayakumar S. Kandhasamy and Ming Xie, Spatial and Linguistic Aspects of Visual Imagery in Sentence Comprehension by Benjamin K. Bergen, Shane Lindsay, Teenie Matlock and Srini Narayanan, Imagery in Sentence Comprehension: An fMRI Study by Marcel A. Just, Sharlene D. Newman, Timothy A. Keller, Alice McEleney and Patricia A. Carpenter, Spatial Language, Visual Attention, and Perceptual Simulation by Kenny R. Coventry, Dermot Lynott, Angelo Cangelosi, Lynn Monrouxe, Dan Joyce and Daniel C. Richardson, Assessing the Symbolic Distance Effect in Mental Images Constructed from Verbal Descriptions: A Study of Individual Differences in the Mental Comparison of Distances by Michel Denis, Neural Basis of Mental Scanning of a Topographic Representation Built from a Text by Emmanuel Mellet, Stephan Bricogne, Fabrice Crivello, Bernard Mazoyer, Michel Denis and Nathalie Tzourio-Mazoyer, Time in Language, Situation Models, and Mental Simulations by Rolf A. Zwaan, Time in Language: Event Duration in Language Comprehension by Marta Coll-Florit and Silvia P. Gennari, The Role of Verb Tense and Verb Aspect in the Foregrounding of Information during Reading by Manuel Carreiras, Núria Carriedo, María Angeles Alonso and Angel Fernández, A Theory of Aspectuality: The Interaction between Temporal and Atemporal Structure by Henk J. Verkuyl, Grammatical Aspect and Mental Simulation by Benjamin K. Bergen and Kathryn Wheeler, The Role of Verb Tense and Verb Aspect in the Foregrounding of Information during Reading by Carreiras Manuel, Núria Carriedo, María Angeles Alonso and Angel Fernández, Mental Models Contribute to Foregrounding during Text Comprehension by Arthur M. Glenberg, Marion Meyer and Karen Lindem, Temporal and Spatial Distance in Situation Models by Mike Rinck and Gordon H. Bower, Language and Event Perception: Steps toward a Synthesis by Robert R. Verbrugge, Description and Event in Narrative by Peter Klaus, Understanding Scene Descriptions as Event Simulations by David L. Waltz, "Situated Events" in Fictional Worlds: The Reader's Role in Context Construction by Catherine Emmott, Simulation and Knowledge of Action edited by Jérôme Dokic and Joëlle Proust, Action, Action Description, and Narrative by Teun A. van Dijk, Perception, Action, and Word Meanings in the Human Brain: The Case from Action Verbs by Marina Bedny and Alfonso Caramazza, Spatial Representations Activated during Real-time Comprehension of Verbs by Daniel C. Richardson, Michael J. Spivey, Lawrence W. Barsalou and Ken McRae, Reading Stories Activates Neural Representations of Visual and Motor Experiences by Nicole K. Speer, Jeremy R. Reynolds, Khena M. Swallow and Jeffrey M. Zacks, Mental Imagery in the Experience of Literary Narrative: Views from Embodied Cognition by Anežka Kuzmičová, A Theory of Vague Adjectives Grounded in Relevant Observables by Brandon Bennett, Interpreting Words, Interpreting Worlds by John Gibson, Seeing What They Read and Hearing What They Say: Readers’ Representation of the Story Characters’ World by Celia M. Klin and April M. Drumm, The Immersed Experiencer: Toward an Embodied Theory of Language Comprehension by Rolf A. Zwaan, The Experiential View of Language Comprehension by Barbara Kaup, Rolf A. Zwaan and Jana Lüdtke, Embodied Experience and Linguistic Meaning by Raymond W. Gibbs Jr, Differential Roles for Visuospatial and Verbal Working Memory in Situation Model Construction by Naomi P. Friedman and Akira Miyake, Perceptual Components of Situation Models by Rebecca Fincher-Kiefer, Embodied Cognition, Perceptual Symbols, and Situation Models by Rolf A. Zwaan and Development of Beliefs about Storybook Reality by Jacqueline D. Woolley and Victoria Cox.

Mental Models

Comparing Cognitive and Computational Models of Narrative Structure by David B. Christian and Robert M. Young, How Does the Mind Construct and Represent Stories by Arthur C. Graesser, Brent Olde and Bianca Klettke, The Construction of Situation Models in Narrative Comprehension: An Event-indexing Model by Rolf A. Zwaan, M. C. Langston and Arthur C. Graesser, Dimensions of Situation Model Construction in Narrative Comprehension by Rolf A. Zwaan, Joseph P. Magliano and Arthur C. Graesser, Mental Models in Narrative Comprehension by Gordon H. Bower and Daniel G. Morrow, Updating Situation Models during Narrative Comprehension by Daniel G. Morrow, Gordon H. Bower and Steven L. Greenspan, Backward Updating of Mental Models during Continuous Reading of Narratives by Manuel de Vega, Working Memory and Situation Model Updating by Gabriel A. Radvansky and David E. Copeland, Updating a Situation Model: A Memory-based Text Processing View by Edward J. O'Brien, Michelle L. Rizzella, Jason E. Albrecht and Jennifer G. Halleran, Situational Information Contributes to Object Categorization and Inference by S. E. Chaigneau, L. W. Barsalou and M. Zamani, Situation-based Inferences during Narrative Comprehension by Daniel G. Morrow, Gordon H. Bower and Steven L. Greenspan, Inferential Processing and the Comprehension of Literary Texts by W. John Harker, Constructing Inferences during Narrative Text Comprehension by Arthur C. Graesser, Murray Singer and Tom Trabasso, Updating a Mental Model: Maintaining Both Local and Global Coherence by Jason E. Albrecht and Edward J. O'Brien, Situation Models and Levels of Coherence: Toward a Definition of Comprehension by Isabelle Tapiero, Mental Models Contribute to Foregrounding during Text Comprehension by Arthur M. Glenberg, Marion Meyer and Karen Lindem, Accessibility and Situation Models in Narrative Comprehension by Daniel G. Morrow, Steven L. Greenspan, and Gordon H. Bower, Modeling Causal Integration and Availability of Information during Comprehension of Narrative Texts by Tom Trabasso and Mark Langston, Situation Models: The Mental Leap into Imagined Worlds by Rolf A. Zwaan, Narrative Theory and Emergent Interactive Narrative by Sandy Louchart and Ruth Aylett, Narrative Meaning Creation in Interactive Storytelling by Joshua Tanenbaum and Angela Tomizu, An Empirical Study of Cognition and Theatrical Improvisation by Brian Magerko, Waleed Manzoul, Mark Riedl, Allan Baumer, Daniel Fuller, Kurt Luther and Celia Pearce, Shared Mental Models in Improvisational Theatre by Daniel Fuller and Brian Magerko and An Overview of Computational Co-creative Pretend Play with a Human by Brian Magerko, Justin Permar, Mikhail Jacob, Margeaux Comerford and Justin Smith.

Story Logic

Simulation versus Narrative by Gonzalo Frasca, Mixing Story and Simulation in Interactive Narrative by Mark O. Riedl, Andrew Stern and Don Dini, Story Logic by Herman David, Story Logic: Problems and Possibilities of Narrative by David Herman and Story Logic in Conversational and Literary Narratives by David Herman.

Narrative Coherence

Adaptive Narrative Abstraction by Michel Crampes, Jean Paul Veuillez and Sylvie Ranwez, From Adaptive Narrative Abstraction to Coherent Hypermedia Navigation by Michel Crampes and Sylvie Ranwez, Relating Events in Narrative: A Crosslinguistic Developmental Study by Ruth A. Berman and Dan I. Slobin, Measuring Narrative Cohesion: A Five Variables Approach by Charlie Hargood, David Millard and Mark Weal and Beyond Narrative Coherence edited by Matti Hyvärinen.

Story Visualization

The Development of a Language Interface for 3D Scene Generation by Xin Zeng and Man Ling Tan, Toward Text-to-picture Synthesis by Andrew B. Goldberg, Jake Rosin, Xiaojin Zhu and Charles R. Dyer, An Ontology-based Approach to Text-to-picture Synthesis Systems by Dmitry Ustalov and Aleksander Kudryavtsev, Reconstructing Spatial Image from Natural Language Texts by Atsushi Yamada, Tadashi Yamamoto, Hisashi Ikeda, Toyoaki Nishida and Shuji Doshita, A Visually Grounded Natural Language Interface for Reference to Spatial Scenes by Peter Gorniak and Deb K. Roy, Extraction of Visual Material and Spatial Information from Text Description for Scene Visualization by Xin Zeng, Man Ling Tan, and W. Jing Chen, Depicting Dynamics Using Principles of Visual Art and Narrations by Marc Nienhaus and Jurgen Dollner, 3D Visualization of Simple Natural Language Statement Using Semantic Description by Rabiah A. Kadir, Abdul R. M. Hashim, Rahmita Wirza and Aida Mustapha, Automatic Conversion of Natural Language to 3D Animation by Minhua Ma, Real-time Automatic 3D Scene Generation from Natural Language Voice and Text Descriptions by Lee M. Seversky and Lijun Yin, Visual Translator: Linking Perceptions and Natural Language Descriptions by Gerd Herzog and Peter Wazinski, Learning Visually Grounded Words and Syntax for a Scene Description Task by Deb K. Roy, Perceptually Grounded Word Meaning Acquisition: A Computational Model by Claudius Gläser and Frank Joublin, A Computational Model of Embodied Language Learning by Chen Yu and Dana H. Ballard, Towards Situated Speech Understanding: Visual Context Priming of Language Models by Deb K. Roy and Niloy Mukherjee, From Text Descriptions to Interactive 3D Scene Reconstruction by Man Ling Tan and Xin Zeng, A New Framework for Automatic 3D Scene Construction from Text Description by Jiajie Lu, Canlin Li, Chao Yin and Lizhuang Ma, Understanding Scenes by Vassilios S. Golfinopoulos, Multiple Scene Understanding for Declarative Scene Modelling by Vassilios S. Golfinopoulos, Georgios Bardis, Dimitrios Makris, Georgios Miaoulis and Dimitri Plemenos, 3D Scene Creation Using Story-based Descriptions by Xin Zeng, Qasim H. Mehdi and Norman E. Gough, A Review of Scene Visualization Based on Language Descriptions by Xin Zeng and Man Ling Tan, Towards a Computational Model of Narrative Visualization by Alok Baikadi, Julius Goth, Christopher M. Mitchell, Eun Y. Ha, Bradford W. Mott and James C. Lester, Shape of the Story: Story Visualization Techniques by Xin Zeng, Qasim H. Mehdi and Norman E. Gough, Automatically Generating Summary Visualizations from Game Logs by Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae and R. Michael Young, Preliminary Implementation of Text-to-scene System by Fuping Yang, Jianchao Sun and Zhiyong Huang, Virtual Human Animation in Natural Language Visualisation by Minhua Ma and Paul McKevitt, Story Visualization of Literary Works by Miyuki Yamada and Yuichi Murai and Theatrical Text to 3D Virtual Scenography by Rabiafaranjato Velonoromanalintantely, Tahiry Andriamarozakaina, Cédric Sanza, Véronique Gaildrat, Monique Martinez-Thomas and Pouget Matthieu.

Story Transcription and Summarization

Verbalization of 3D Scenes Based on Natural Language Generation Techniques by Vassilios Golfinopoulos, Dimitrios Makris, Georgios Bardis, Georgios Miaoulis and Dimitri Plemenos, The Visuospatial Dimension of Writing by Thierry Olive and Jean-Michel Passerault, Verbal, Visual, and Spatial Working Memory in Written Language Production by Ronald T. Kellogg, Thierry Olive and Annie Piolat, Verbal, Visual, and Spatial Working Memory Demands During Text Composition by Thierry Olive, Ronald T. Kellogg and Annie Piolat, The Contribution of Different Components of Working Memory to Knowledge Transformation During Writing by David Galbraith, Sheila Ford, Gillian Walker and Jessica Ford, From the Event Log of a Social Simulation to Narrative Discourse: Content Planning in Story Generation by Carlos León, Samer Hassan and Pablo Gervás, A Framework for Summarizing Game Experiences as Narratives by Yun-Gyung Cheong and R. Michael Young, Automatized Summarization of Multiplayer Games by Peter Mindek, Ivan Viola, Eduard Gröller and Stefan Bruckner, Action Summary for Computer Games: Extracting Action for Spectator Modes and Summaries by Nick Halper and Maic Masuch, Automated Creation of Movie Summaries in Interactive Virtual Environments by Doron Friedman, Ariel Shamir, Yishai Feldman and Tsvi Dagan, Computational Perception of Scene Dynamics by Mann Richard, Allan Jepson and Jeffrey M. Siskind, Grounding the Lexical Semantics of Verbs in Visual Perception Using Force Dynamics and Event Logic by Jeffrey M. Siskind, The "Inverse Hollywood Problem": From Video to Scripts and Storyboards via Causal Analysis by Matthew Brand, Understanding Video Events: A Survey of Methods for Automatic Interpretation of Semantic Occurrences in Video by Gal Lavee, Ehud Rivlin and Michael Rudzsky, Natural Language Description of Time-varying Scenes by Bernd Neumann, Moving Vistas: Exploiting Motion for Describing Scenes by Nitesh Shroff, Pavan Turaga and Rama Chellappa, Describing Video Contents in Natural Language by Muhammad U. G. Khan and Yoshihiko Gotoh, Natural Language Descriptions for Video Streams by Muhammad U. G. Khan, Translating Video Content to Natural Language Descriptions by Marcus Rohrbach, Wei Qiu, Ivan Titov, Stefan Thater, Manfred Pinkal and Bernt Schiele, Towards Coherent Natural Language Description of Video Streams by Muhammad U. G. Khan, Lei Zhang and Yoshihiko Gotoh, Coherent Multi-sentence Video Description with Variable Level of Detail by Anna Rohrbach, Marcus Rohrbach, Wei Qiu, Annemarie Friedrich, Manfred Pinkal and Bernt Schiele and Specific-to-general Learning for Temporal Events with Application to Learning Event Definitions from Video by Alan Fern, Robert Givan and Jeffrey Mark Siskind.

Computer-aided Storytelling

The Science of Writing: Theories, Methods, Individual Differences and Applications by C. Michael Levy and Sarah Ransdell, Writing as Creative Design by Mike Sharples, Writing as a Collaborative Act by R. Keith Sawyer, Communication and Shared Understanding in Collaborative Writing by Alex Mitchell, The Development of a Cognitive Model for Computer Support of Collaborative Writing by Mike Sharples, Adding a Little Structure to Collaborative Writing by Mike Sharples, Representing Writing: External Representations and the Writing Process by Mike Sharples and Lyn Pemberton, Tracing the Evolution of a Co-authored Text by Lydia Plowman, The Rereading/Rewriting Process: Theory and Collaborative, On-line Pedagogy by Marcel Cornis-Pope and Ann Woodlief, Research Issues in the Study of Computer Supported Collaborative Writing by Mike Sharples, James Goodlet, Eevi E. Beck, Charles C. Wood, S. M. Easterbrook and Lydia Plowman, The New Writing Environment: Writers at Work in a World of Technology edited by Mike Sharples and Thea van der Geest, Towards a Model of Technology and Literacy Development: Story Listening Systems by Justine Cassell, Computer Assisted Composition by Noel Williams, A Framework for the Design of a Writer's Assistant by Mike Sharples and Claire O’Malley, Developing a Writer's Assistant by Mike Sharples, James Goodlet and Lyn Pemberton, Literacy Learning by Storytelling with a Virtual Peer by Kimiko Ryokai, Catherine Vaucelle and Justine Cassell, Virtual Peers as Partners in Storytelling and Literacy Learning by Kimiko Ryokai, Cati Vaucelle and Justine Cassell, A Semantic Foundation for Mixed-initiative Computational Storytelling by Ben Kybartas and Rafael Bidarra, The Design of Writing Buddy: A Mixed-initiative Approach Towards Computational Story Collaboration by Ben Samuel, Michael Mateas and Noah Wardrip-Fruin, Game Design as Narrative Architecture by Henry Jenkins, Let There be Games by Douglas Heaven, Authoring Environment for Story-based Digital Educational Games by Florian Mehm, Stefan Göbel, Sabrina Radke and Ralf Steinmetz, An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring Processes by Florian Mehm, Stefan Göbel and Ralf Steinmetz, Personalized, Adaptive Digital Educational Games Using Narrative Game-based Learning Objects by Stefan Göbel, Viktor Wendel, Christopher Ritter and Ralf Steinmetz, Introducing Component-based Templates into a Game Authoring Tool by Florian Mehm, Stefan Göbel and Ralf Steinmetz, Narrative Game-based Learning Objects for Story-based Digital Educational Games by Stefan Göbel, André de Carvalho Rodrigues, Florian Mehm and Ralf Steinmetz, Procedural Content Generation in Educational Game Authoring Tools by Florian Mehm, Alexander Hendrich, Daniel Kauth, Stefan Göbel and Ralf Steinmetz, Multiplayer Adventures for Collaborative Learning with Serious Games by Christian Reuter, Viktor Wendel, Stefan Göbel and Ralf Steinmetz, Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling by Justine Cassell and Kimiko Ryokai, Designing Storyrooms: Interactive Storytelling Spaces for Children by Houman Alborzi, Allison Druin, Jaime Montemayor, Lisa Sherman, Gustav Taxén, Jack Best, Joe Hammer, Alex Kruskal, Abby Lal, Thomas Plaisant Schwenn, Lauren Sumida, Rebecca Wagner and Jim Hendler, Designing Storytelling Technologies to Encouraging Collaboration between Young Children by Steve Benford, Benjamin B. Bederson, Karl-Petter Åkesson, Victor Bayon, Allison Druin, Pär Hansson, Juan Pablo Hourcade, Rob Ingram, Helen Neale, Claire O'Malley, Kristian T. Simsarian, Danaë Stanton, Yngve Sundblad and Gustav Taxén, Designing Storytelling Games That Encourage Narrative Play by Alex Mitchell and Kevin McGee, Social and Pretend Play in Children by Peter K. Smith, Theatre and Children's Pretend Play by Natalie C. Schmitt, The Child's World of Make-believe: Experimental Studies of Imaginative Play by Jerome L. Singer, Role of Imaginative Play in Cognitive Development by Robert S. Fink, Social Play Behaviour: Cooperation, Fairness, Trust, and the Evolution of Morality by Marc Bekoff, Developmental Structures in Fantasy Narratives by Brian Sutton-Smith, Gilbert Botvin and Daniel Mahony, Structure and Functions of Fantasy by Eric Klinger, Understanding Children's Art for Better Teaching by Betty Lark-Horovitz, Children's Storytelling: Toward an Interpretive and Sociocultural Approach by Ageliki Nicolopoulou, Cooperative Learning and Peer Tutoring: An Overview by Keith J. Topping and Collaborative Learning between Peers: An Overview by David Wood and Claire O'Malley.

Computer-automated Storytelling

Narrating Stories in Participatory Games by Paula S. L. Rodrigues, Bruno Feijó, Luiz Velho, Cesar T. Pozzer, Ângelo E. M. Ciarlini and Antonio L. Furtado, Facilitating Player Interaction in a Dynamic Storytelling Environment by Paul Richard, Darryl Charles, Michael McNeill and David McSherry, Procedural Generation of Computer Game Content by James Moulang and Hayo Thielecke, Towards a Generic Framework for Automated Video Game Level Creation by Nathan Sorenson and Philippe Pasquier, Toward Supporting Stories with Procedurally Generated Game Worlds by Ken Hartsook, Alexander Zook, Sauvik Das and Mark Owen Riedl, Integrating Semantics and Narrative World Generation by Ben Kybartas, Rafael Bidarra and Elmar Eisemann, Aesthetic–aided Intelligent 3D Scene Synthesis by Dimitrios Makris, Designing Semantic Game Worlds by Jassin Kessing, Tim Tutenel and Rafael Bidarra, Procedural Content Generation for Games: A Survey by Mark Hendrikx, Sebastiaan Meijer, Joeri Van_Der_Velden and Alexandru Iosup, Computational Creativity in Procedural Content Generation: A State of the Art Survey by Nuno Barreto, Amílcar Cardoso and Licínio Roque, Creativity Issues in Plot Generation by Federico Peinado and Pablo Gervás, Towards the Automatic Generation of Fictional Ideas for Games by Maria Teresa Llano, Michael Cook, Christian Guckelsberger, Simon Colton and Rose Hepworth, Suggesting New Plot Elements for an Interactive Story by Spyridon Giannatos, Mark J. Nelson, Yun-Gyung Cheong and Georgios N. Yannakakis, Automatic Narratives in MMORPGs by Marios C. Angelides and Harry Agius, Towards Adaptive Quest Narrative in Shared, Persistent Virtual Worlds by Emmett Tomai, Gameplay Driven Content Generation by John P. Benge, The Virtual Storyteller: Story Generation by Simulation by Ivo M. T. Swartjes and Mariët Theune, Narrative Planning: Balancing Plot and Character by Mark O. Riedl, Emergent Story Generation: Lessons from Improvisational Theater by Ivo M. T. Swartjes and Joost Vromen, Interactive Digital Storytelling: Automatic Direction of Virtual Environments by Federico Peinado, Evaluation of Automatic Generation of Basic Stories by Federico Peinado and Pablo Gervás, Adding Dialogue to the Virtual Storyteller by Erwin Bergervoet, How to Do Dialogue in a Fairy-tale World by Johan Boye and Joakim Gustafson, Providing Computer Game Characters with Conversational Abilities by Joakim Gustafson, Johan Boye, Morgan Fredriksson, Lasse Johanneson and Jürgen Königsmann and Dialogue Management Systems for Interactive Storytelling by Martin Ruskov.