Research and Development

Interactive Narrative, Digital Directors and Drama and Experience Managers

Narrative Generation

Automatic Novel Writing: A Status Report by Sheldon Klein, John F. Aeschlimann, David F. Balsiger, Steven L. Converse, Claudine Court, Mark Foster, Robin Lao, John D. Oakley and Joel Smith, Using Planning Structures to Generate Stories by James R. Meehan, The Metanovel: Writing Stories by Computer by James R. Meehan, TALE-SPIN: An Interactive Program That Writes Stories by James R. Meehan, Story Generation after TALE-SPIN by Natlie Dehn, Creating a Story-telling Universe by Michael Lebowitz, Minstrel: A Computer Model of Creativity and Storytelling by Scott R. Turner, MEXICA: A Computer Model of Creativity in Writing by Rafael Pérez y Pérez, Artificial Intelligence and Literary Creativity: Inside the Mind of Brutus, a Storytelling Machine by Selmer Bringsjord and David Ferrucci, Narrative Generation: Balancing Plot and Character by Mark O. Riedl and R. Michael Young, Story Generator Algorithms by Pablo Gervás, Plans and Planning in Narrative Generation: A Review of Plan-based Approaches to the Generation of Story, Discourse and Interactivity in Narratives by R. Michael Young, Stephen G. Ware, Brad Cassell and Justus Robertson, A Survey on Story Generation Techniques for Authoring Computational Narratives by Ben Kybartas and Rafael Bidarra and Computational and Cognitive Approaches to Narratology from the Perspective of Narrative Generation by Takashi Ogata.

Interactive Drama Systems

Virtual Reality, Art, and Entertainment by Joseph Bates, Computers as Theatre by Brenda Laurel, Hamlet on the Holodeck by Janet H. Murray, Dynamic, User-centered Resolution in Interactive Stories by Nikitas M. Sgouros, Acting in Character by Barbara Hayes-Roth, Robert Van Gent and Daniel Huber, Character-based Interactive Storytelling by Marc Cavazza and Fred Charles, Façade: An Experiment in Building a Fully-realized Interactive Drama by Michael Mateas and Andrew Stern, IDtension: A Narrative Engine for Interactive Drama by Nicolas Szilas, An Architecture for Integrating Plan-based Behavior Generation with Interactive Game Environments by R. Michael Young, Mark O. Riedl, Mark Branly, Arnav Jhala, R. J. Martin and C. J. Saretto, Non-linear Interactive Storytelling Using Object-oriented Bayesian Networks by Olav Bangsø, Ole G. Jensen, Finn V. Jensen, Peter B. Andersen and Tomas Kocka, Story Games and the OPIATE System by Chris Fairclough, Story Representation and Interactive Drama by Brian Magerko, Narrative and the Split Condition of Digital Textuality by Marie-Laure Ryan, An Affectively Driven Planner for Synthetic Characters by Ruth Aylett, Joao Dias and Ana Paiva, Believable Agents and Intelligent Story Adaptation for Interactive Storytelling by Mark O. Riedl and Andrew Stern, U-director: A Decision-theoretic Narrative Planning Architecture for Storytelling Environments by Bradford W. Mott and James C. Lester, Reinforcement Learning for Declarative Optimization-based Drama Management by Mark J. Nelson, David L. Roberts, Charles L. Isbell Jr. and Michael Mateas, Interactive Storytelling with Literary Feelings by David Pizzi, Fred Charles, Jean-Luc Lugrin and Marc Cavazza, Interactive Storytelling: A Player Modelling Approach by David Thue, Vadim Bulitko, Marcia Spetch and Eric Wasylishen, Schemas in Directed Emergent Drama by Maria Arinbjarnar and Daniel Kudenko, Generation of Adaptive Dilemma-based Interactive Narratives by Heather Barber and Daniel Kudenko and Chris Crawford on Interactive Storytelling by Chris Crawford.