Phoster

Research and Development

Contents

Simulation and Machine Ethics

  1. Mental Simulation and Imagination
  2. Social Cognition and Theory of Mind
  3. Affective Computing
  4. Social Simulation and Interactive Narrative
  5. Machine Ethics

Ethical Decision Support Systems

  1. Moral Psychology
  2. Moral Reasoning
  3. Machine Ethics
  4. Ethical Decision-making
  5. Decision Support

Collective Intelligence

  1. Emergence and Synergy
  2. Swarm Intelligence
  3. Collective Animal Behavior
  4. Collective Intelligence
  5. Distributed Cognition
  6. Group Cognition
  7. Group Creativity
  8. Team Cognition
  9. Organizational Learning
  10. Organizational Intelligence
  11. Multi-agent Systems and Distributed Artificial Intelligence

Sensemaking

  1. Comprehension
  2. Schemata
  3. Framing
  4. Rhetoric, Discourse and Argumentation
  5. Social Constructionism
  6. Social Semiotics
  7. Socionarratology
  8. Sensemaking
  9. Situation Awareness

Narrative Comprehension and Prediction

  1. Comprehension
  2. Mental Models
  3. Situation Models
  4. Mental Simulation
  5. Social Cognition
  6. Schemata
  7. Causality
  8. Prediction
  9. Surprise
  10. Suspense

Narrative and Generalization

  1. Introduction

Computer-aided and Automated Text Interpretation

  1. Computer-aided Text Interpretation
  2. Computer-automated Text Interpretation

The Cognitive Science of Interpretive Expertise

  1. Literary Expertise
  2. Artistic Expertise

Cognitive Literary Studies

  1. Introduction
  2. Cognitive Rhetoric
  3. Cognitive Philology
  4. Cognitive Poetics
  5. Cognitive Stylistics
  6. Cognitive Aesthetics
  7. Cognitive Semiotics
  8. Sociocognitive Hermeneutics
  9. Cognitive Narratology

Computer-aided and Automated Educational Scientific Reasoning and Discovery

  1. Educational Research
  2. Scientific Reasoning and Discovery
  3. Scientific Experimentation

Computer-aided and Automated Educational Planning

  1. Educational Planning
  2. Machine Learning

Modeling Users and Comprehension to Enhance Natural Language and Narrative Generation

  1. Genericity and Specificity
  2. User Modeling
  3. Player Modeling
  4. Student Modeling
  5. Cognitive Modeling
  6. Reading Comprehension
  7. Narrative Comprehension
  8. Situation Models
  9. Attention and Focus
  10. Inference
  11. Social Cognition
  12. Affect and Emotion
  13. Cognitive Load
  14. Readability
  15. Flow
  16. Natural Language Generation
  17. Narrative Generation

Natural Language Generation and Style

  1. Stylistics
  2. Computational Stylistics
  3. Corpus Stylistics
  4. Cognitive Stylistics
  5. Affect
  6. Sentiment and Opinion
  7. Personality
  8. Author Identification
  9. Sociolinguistics
  10. Formality
  11. Expression
  12. Natural Language Generation

Natural Language Generation and Revision

  1. Writing and Revision
  2. Natural Language Generation and Revision
  3. Natural language Generation and Evaluation
  4. Multi-criteria Search and Planning
  5. Time-dependent Planning
  6. Anytime Algorithms

Planning and Generating Sequences of Exercises for the Assessment and Development of Reading and Narrative Comprehension

  1. Psychology
  2. Reading Comprehension
  3. Narrative Comprehension
  4. Narrative Generation
  5. Natural Language Generation
  6. Readability
  7. Poetics and Aesthetics
  8. Assessment

Artificial Mental Simulation

  1. Cognitive Architectures
  2. Computer Simulation
  3. Mental Models
  4. Situation Models
  5. Mental Simulation
  6. Attention
  7. Intention
  8. Awareness
  9. Perspective
  10. Interpretation
  11. Abstraction
  12. Categories
  13. Coherence
  14. Causality
  15. Deduction
  16. Qualitative Spatiotemporal Reasoning
  17. Dynamic Modeling
  18. Transcription and Summarization
  19. Inference and Elaboration
  20. Explanation

Mixed-initiative Dialogue Systems, Narration, Mental Imagery, Mental Simulation and Imagination

  1. Narration
  2. Artistic Expression
  3. Aesthetics
  4. Stylistics
  5. Intertextuality, Allusion, Appropriation and Recontextualization
  6. Semiotics
  7. Interpretation
  8. Characterization
  9. Motivation
  10. Affect
  11. Personality
  12. Morality
  13. Psychology and Sociology of Entertainment
  14. Audience Modeling
  15. Comprehension
  16. Mental Models
  17. Story Logic
  18. Narrative Coherence
  19. Story Visualization
  20. Story Transcription and Summarization
  21. Computer-aided Storytelling
  22. Computer-automated Storytelling

Mixed-initiative Dialogue Systems, Explanation, Mechanistic Reasoning, Mental Simulation and Imagination

  1. Explanation
  2. Education
  3. Generating Explanations
  4. Understanding Explanations
  5. Questions and Answers
  6. Diagrams
  7. Conceptual Models
  8. Mechanistic Reasoning
  9. Identity
  10. Mereology
  11. Teleology
  12. Spatial Reasoning
  13. Events
  14. Signals
  15. Causation
  16. Prediction
  17. Parallelism
  18. Temporal Reasoning
  19. Complex Adaptive Systems
  20. Abstraction
  21. Idealization
  22. Ontology
  23. Mathematics
  24. Science
  25. Engineering
  26. Computer-aided Engineering and Simulation

Mixed-initiative Dialogue Systems, Description, Mental Imagery, Mental Simulation and Imagination

  1. Description
  2. Attention
  3. Perception
  4. Mental Simulation
  5. Imagination
  6. Objects
  7. Attributes
  8. Nouns
  9. Adjectives
  10. Events
  11. Verbs
  12. Adverbs
  13. Spatial Descriptions and Visuospatial Reasoning
  14. Adpositional Phrases
  15. Scenes
  16. Referring Expressions
  17. Language
  18. Sketch
  19. Gesture
  20. Pragmatics
  21. Computer-aided Design

Thought Experiments

  1. Introduction
  2. Epistemology
  3. Linguistics
  4. Mathematics
  5. Argumentation
  6. Science
  7. Mental Models
  8. Belief
  9. Philosophy
  10. Ethics
  11. Narrative

Interactive Narrative and Morality

  1. Narrative and Moral Imagination
  2. Argumentation and Narrative
  3. Moral Digital Characters
  4. Machine Ethics
  5. Computational Theory of Mind
  6. Moral Development
  7. Ethics Education
  8. Moral Education and Interactive Digital Entertainment

Interactive Narrative and Personality

  1. Personality, Attribution and Narrative
  2. Digital Characters and Personality
  3. The Recognition and Generation of Personality in Behavior, Rhetoric, Speech, Stylistics and Prosody
  4. Personality and Natural Language Generation

Interactive Narrative and Affect

  1. Narrative, Aesthetics and Affect
  2. Narrative and Empathy
  3. Interactive Narrative and Affect
  4. Affective Digital Characters and Interactive Narrative
  5. Affective Digital Characters

Interactive Narrative and Motivation

  1. Motivation
  2. Instinct and Motivation
  3. Evolutionary Computing, Computational Ethology, Computational Ecology
  4. The Evolution of Communication, Language and Cognitive Pragmatics
  5. Digital Characters
  6. Evolutionary Sociology and Multi-agent Systems

Interactive Narrative and Characterization

  1. Introduction
  2. Dialogue
  3. Mental States
  4. Social Cognition and Theory of Mind
  5. Interactive Narrative
  6. Digital Characters

Mixed-initiative Dialogue Systems and Sociocognitive Pragmatics

  1. Cognitive Neuroscience
  2. Attention, Communication and the Evolution of Language
  3. Computational Approaches to Theory of Mind
  4. Modeling and Inferring Beliefs and Intentions
  5. Metarepresentation
  6. Common Ground and Computational Approaches
  7. Intersubjectivity
  8. Cognitive Semantics
  9. Lexical Pragmatics
  10. Lexical Pragmatics and Metaphor
  11. Shared Mental Models
  12. Ambiguity in Natural Language
  13. Detecting and Correcting Misunderstandings
  14. Metacommunication
  15. Lexical Alignment and Entrainment

Interactive Narrative and Interpretation

  1. Narrative and Interpretation
  2. Cognitive Narratology
  3. Narrative and Theatre
  4. Emergent Narrative
  5. Interactive Narrative as Communication
  6. Abductive Reasoning and Interpretation
  7. Symbolism, Semiotics and Perceptual Symbols
  8. Event Perception and Memory
  9. Mental Models and Narrative
  10. Shared Mental Models and Improvisational Theatre
  11. Possible Worlds
  12. Figurative Language, Metaphor, Tropes, Motifs and Interpretation
  13. Allegory and Allegoresis
  14. Intention and Interpretation
  15. Validity of Interpretations
  16. Significance, Texture and Aesthetics
  17. Modeling Readers and Players

Literal and Figurative Language and Verbal and Visual Analogies, Metaphors and Blends

  1. Interpreting and Understanding Literal and Figurative Language
  2. Analogy, Metaphor and Blending
  3. The Semantics and Pragmatics of Analogy, Metaphor and Blending
  4. Visual Analogy, Metaphor and Blending
  5. Context and the Comprehension of Analogies, Metaphors and Blends
  6. Computational Models of Understanding Analogies, Metaphors and Blends
  7. Generating Descriptive and Explanatory Analogies, Metaphors and Blending

Interactive Narrative, Foregrounding, Perspective and Focalization

  1. Foregrounding
  2. Perspective
  3. Focalization
  4. Film
  5. Visual Metaphors
  6. Cinematography
  7. Interactive, Emergent Narrative

Interactive Narrative, Digital Directors and Drama and Experience Managers

  1. Narrative Generation
  2. Interactive Drama Systems

Education and the Cognitive Science of Playwriting and Screenwriting

  1. Education, Playwriting and Screenwriting
  2. Models of Narrative and Screenplays
  3. Motion Pictures and Generating Educational Screenplays

Education and the Cognitive Science of Writing

  1. Teaching Writing and Narrative
  2. The Psychology of Writing
  3. The Development of Writing, Creative and Group Creative Processes

The Psychology of Friendships and Peer Relationships

  1. The Development of Friendships and Peer Relationships

Experiential Learning and Group Dynamics

  1. Team Building and Experiential Learning

Play, Role-playing Games, Improvisational Theatre and Interactive Digital Entertainment

  1. Play and Collaborative Play
  2. Interactive Narrative Play
  3. Role-playing Games
  4. Narrative, Interactivity, Improvisation and Emergent Narrative
  5. Presence, Social Presence and Dramatic Presence
  6. Improvisational Digital Characters
  7. Group Dynamics and Improvisational Theatre

Interactive Digital Entertainment and Group Dynamics

  1. Group Dynamics and Cohesion
  2. Team Cohesion and Sport
  3. Military Group Cohesion
  4. Games and Team Training
  5. The Measurement of Group, Social and Task Cohesion
  6. The Measurement of User Experiences
  7. Interactive Digital Entertainment and Social Cohesion

Interpretive Discussions and Argumentation

  1. Interpretive Discussions of Art
  2. Interpretive Discussions of Literature
  3. Interpretive Discussions of Theatre
  4. Interpretive Discussions of Film
  5. Interpretive Communities and Interpretive Social Sciences
  6. Interpretive Validity and Argumentation

The Assessment of Language and the Evaluation of Natural Language Generation

  1. Assessing Mathematics Exercises and Proofs
  2. Assessing Essays and Open-ended Verbal Responses
  3. Assessing and Assisting Writing
  4. Assessing Argumentation
  5. Evaluating Natural Language Generation

Cognitive Architectures and Learning

  1. Cognitive Architectures
  2. Simulated Learners
  3. User Modeling

Planning and Generating Sequences of Exercises for the Assessment and Development of Creativity

  1. Creativity Research
  2. Creativity Exercises
  3. Assessing Creativity
  4. Education and Creativity

Play and Education

  1. Evolution and Development
  2. Symbolic Reasoning
  3. Socialization and Language
  4. Developmental Pragmatics
  5. Mimesis and Narrative
  6. Education

Language and Mathematics

  1. Language and Mathematics Education
  2. Language and Mathematics Tutoring
  3. Written Mathematical Language
  4. Symbolic Declarations, Linguistic Precedents, Lexical Entrainment and Differentiation
  5. Vocabulary Learning and Mathematical Vocabulary Learning
  6. Understanding Mathematical Expressions
  7. Context and the Understanding of Mathematical Language
  8. Text Inferencing and Reading Comprehension
  9. Generating Natural Language from Mathematics
  10. Natural Language Generation Macroplanning and Mathematics
  11. Generating Referring Expressions
  12. Lexical Selection
  13. Generating Mathematical Expressions for Inferencing and Presentation

Mathematics Educational Technology and Multimodal User Interfaces

  1. Multimodal Input and Mathematics
  2. Mathematical Sketches and Diagrams
  3. Multimodal Input, Note-taking and Context

Planning and Generating Sequences of Exercises for the Assessment and Development of Mathematical Knowledge and Proficiency

  1. Teaching Problem Solving Skills
  2. Generating Mathematical Examples
  3. Transitioning from Studying Examples to Problem Solving Exercises
  4. Generating Mathematical Exercises and Sequences of Exercises
  5. The Aesthetic Properties of Mathematical Exercises
  6. Generalizing, Comparing and Selecting Strategies
  7. Analogical Reasoning, Priming and Context
  8. Sequences of Exercises and Context
  9. Multitasking and Task Switching
  10. Mathematical Discovery
  11. The Phenomenological Aesthetics of Mathematical Thought, Reasoning and of Proof, Pertinent to the Enjoyment of Mathematical Exercises
  12. Motivation and Affect during Problem Solving Activities
  13. The Automatic Assessment of Mathematical Exercises
  14. Modeling Students and Student Problem Solving

The Cognitive Neuroscience, Evolution and Development of Cognition

  1. The Evolution and Development of Imagination
  2. Episodic Memory and Episodic Future Thinking and Episodic Foresight
  3. Memory, Episodic Future Thought and Context
  4. The Cognitive Neuroscience of Memory and of Imagination
  5. The Cognitive Neuroscience of Visualization
  6. The Cognitive Neuroscience of Attention
  7. The Evolution and Neuroscience of Executive Functions, Working Memory, Planning and Reasoning
  8. The Cognitive Neuroscience of Tool Making and Tool Use
  9. Perceptual Causality and Causal Reasoning
  10. Cognitive Semantics, Concepts and Categories
  11. The Neuroscience of Analogical Reasoning
  12. The Evolution and Cognitive Neuroscience of Language
  13. The Cognitive Neuroscience of Mathematical Reasoning
  14. The Origins and Evolution of Culture

Mathematical Creativity, Analogical Reasoning and Visualization

  1. Mathematical Creativity
  2. Mathematical Metaphor, Analogy and Blending
  3. Mathematical Visualization

Computational Linguistics and Graphics Card Hardware

  1. Speech Recognition and Natural Language Processing on Graphics Card Hardware
  2. Planning-based Natural Language Generation Systems and Instructional Design
  3. Computer Lexicons, Machine-utilizable Lexicons, Conceptual and Semiotic Lexicons, Lexical Knowledgebases and Lexicalization
  4. Audio Rendering, Speech Synthesis, on Graphics Cards

Articulatory Synthesis and Recognition

  1. Articulatory Synthesis
  2. Respiration
  3. Facial Biomechanics
  4. Motor Cognition
  5. Robotics
  6. Articulatory Recognition
  7. Biometrics
  8. Gesture Recognition
  9. Prosody
  10. Affect
  11. Personality
  12. Expression

Parallel and Distributed Computer-aided and Automated Reasoning, Planning and Scheduling

  1. Cognitive Science
  2. Collaboration
  3. Computer-aided Planning
  4. Computer-automated Planning
  5. Case-based Planning
  6. Simulation
  7. Sensing
  8. Abstraction
  9. Plan Recognition
  10. Game Theory
  11. Heuristic Search
  12. Satisfiability
  13. Stable Models
  14. Answer Set Programming
  15. Digital Characters
  16. Natural Language Generation and Speech Synthesis
  17. Motion Planning
  18. Generating Stories, Screenplays and Narratives
  19. Educational Planning, Instructional Design and Learning Objects
  20. Multimedia Content Generation
  21. Workflow Synthesis
  22. Program Synthesis
  23. Runtime Code Generation
  24. Knowledge Engineering
  25. Logic Programming
  26. Inductive Logic Programming
  27. Machine Learning
  28. Cloud Computing

Mixed-initiative Dialogue Systems, Introspection, Metacognition and Metacommunication

  1. Ethology
  2. Motivation
  3. Autonomous Behavior
  4. Autonoesis
  5. Metacognition
  6. Affect
  7. Mental States
  8. Belief
  9. Intention
  10. Plans and Decisions
  11. Metareasoning
  12. Discourse Deixis
  13. Metacommunication

Intelligent Tutoring Systems and Ethics

  1. Ethics
  2. Development
  3. Pedagogy
  4. Case Method
  5. Narrative
  6. Interactive Narrative
  7. Narrative Generation and Literary Discussion
  8. Models of Ethical Reasoning and Decision-making
  9. Cognitive Modeling and Intelligent Tutoring
  10. Decision Support
  11. Ethical Argumentation

Intelligent Tutoring Systems and Argumentation

  1. Argumentation
  2. Development
  3. Intelligent Tutoring Systems
  4. The Automatic Assessment of Argumentation

Intelligent Tutoring Systems and Language

  1. Introduction
  2. Vocabulary
  3. Reading
  4. Writing

Intelligent Tutoring Systems and Mathematics

  1. Mathematics
  2. The Cognitive Neuroscience of Mathematical Reasoning
  3. Conceptual Knowledge
  4. Procedural Knowledge
  5. Teaching Problem Solving Skills
  6. Mathematical Proof
  7. Natural Language Generation
  8. Natural Language Understanding
  9. Pragmatics
  10. The Automatic Assessment of Mathematics Exercises and Proofs

Instructional Design

  1. Introduction
  2. Text
  3. Multimedia
  4. Synchronized Multimedia
  5. Hypermedia
  6. Document Layout
  7. Pictures, Charts, Graphs, Diagrams, Infographics
  8. Photographs
  9. Animation
  10. Video
  11. 3D Graphics
  12. Digital Visual Effects
  13. 3D Video
  14. Augmented and Virtual Realities
  15. Simulation
  16. Interactive Digital Entertainment and Narrative
  17. Lectures
  18. Screenplays
  19. Dialogue
  20. Learning Objects
  21. Generating Multimedia

Design

  1. Mental Imagery, Mental Simulation and Imagination
  2. Drawing
  3. External Representations
  4. Design Spaces
  5. Constraint Systems
  6. Search
  7. Exploration
  8. Creativity
  9. Aesthetics
  10. Style
  11. Evaluation
  12. Intention
  13. Rationale
  14. Communication
  15. Learning
  16. Computer-aided Design
  17. Computer-automated Design

Creativity

  1. Introduction
  2. Novelty
  3. Emulation
  4. Variation
  5. Combination
  6. Search
  7. Exploration
  8. Ideation
  9. Evaluation
  10. Innovation
  11. Invention
  12. Enhanced Discovery Learning
  13. Affect
  14. Interest
  15. Motivation
  16. Personality
  17. Experience
  18. Inspiration
  19. Serendipity
  20. Priming
  21. Mental Set
  22. Multitasking
  23. Incubation
  24. Insight and Epiphany
  25. Intuition
  26. Automaticity and Volition
  27. Metacognition
  28. Imagination
  29. Groups
  30. Organizations
  31. Leadership
  32. Culture
  33. Computational Creativity

Linguistics

  1. Cognitive Neuroscience
  2. Evolution
  3. Development
  4. Play
  5. Metacommunication
  6. Vocabulary Learning
  7. Alignment, Entrainment, Convergence and Divergence
  8. Sociolinguistics
  9. Cognition of Temporal Sequences of Stimuli
  10. Grammar
  11. Recursion
  12. Prediction
  13. Priming
  14. Association
  15. Connotation
  16. Denotation
  17. Semantics
  18. Pragmatics
  19. Mental Models
  20. Cohesion and Coherence
  21. Causality
  22. Entailment, Implication and Inference
  23. Deixis
  24. Referring Expressions
  25. Attention and Focus
  26. Topic
  27. Relevance
  28. Salience
  29. Interest
  30. Prior Knowledge
  31. Motivation
  32. Self-efficacy
  33. Cognitive Load
  34. Enjoyment
  35. Reading Speed, Comprehension and Retention
  36. Language Production
  37. Lexicalization
  38. Stylistics
  39. Prosody
  40. Affect
  41. Sentiment
  42. Opinion
  43. Ideology
  44. Framing
  45. Persuasion
  46. Argumentation
  47. Explanation
  48. Description
  49. Figurative Language
  50. Metaphor
  51. Poetics
  52. Speech
  53. Discourse
  54. Metadiscourse
  55. Narrative
  56. Hypermedia